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Last update for (2)Path to Avalon 0.9 : 2007, 08, 31 01:22
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2409 (2)Path to Avalon 0.9 128*128AntiSleep[01]1.3beta

The map has been rated 59 times and got a total of 74 points
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Comments:   GMCS (0 elements)


AntiSleep
I need some skilled players to check balance.
Details: The 2 cliff expos in middle are not accessible to large units. back expo is open to middle, I intended for the map to be flexible in play style and mobility.
Excalibur
Im glad you took my advice AntiSleep, i hope you know i did it because id love to see you become a skilled melee mapper.

Best of luck here.
AntiSleep
Yeah, I totally forgot about this place.
LML
u should make the pic a bit bigger, its too small:/
AntiSleep
I added a bigger picture.
modified by AntiSleep
Nightmarjoo
Those are really bad inverted ramps lol.
Too tired to comment more now, I'll probably add some comments at a later time.
AntiSleep
Without an example of better inverts on ice tileset, that comment is pretty useless.
flothefreak
(4)wizzy noise, (2)snowshock.
spinesheath
That comment is not useless, since you could easily have done this map on jungle with far better inverteds.
AntiSleep
flo, neither of those maps have inverted ramps.
AntiSleep
maybe ill just use a grass ramp instead of bridge, but the reason I posted here was for balance issues on map. I will not be investing time in ramps and blending until balance is settled.
modified by AntiSleep
flothefreak
i bet 10000000 dollars those maps DO feature inverted ramps. how do i know that? i created them -.-
AntiSleep
I didnt see any on the picture.
AntiSleep
Hmm, they are just snow and mud, no wonder i didnt see them. Id prefer my ramps not be buildable terrain.
Nightmarjoo
Obviously you can make them not buildable. I'd prefer my ramps not be clearly obviously different than regular maps.
AntiSleep
The ramps need to look different from normal cliff, and should not be buildable, but this is trivial, I need to know if there are any imbalanced matchups, and what should be done to remedy that.
flothefreak
you cannot build on my snowshock ramp.
AntiSleep
well, if you don't know map, you don't even know that that is a ramp, it looks just like normal cliff/snow.
spinesheath
If you don't know jungle-highjungle / grass-highgrass / etc. ramps nowadays (both as a mapper and a gamer), you have missed something.
AntiSleep
I know them, but I want ramps to be visible on minimap.
AntiSleep
Well, does NOBODY have balance objections?
spinesheath
Well, I'd say it's a little terran-heavy with all those cliffs and how they are placed. It's not really open either.
flothefreak
the whole concept isnt really balanced, and you wont be able to "correct" this. that is why none is writing about balance. just make a new map with thinking about balance BEFORE starting - and better stick to a basic map first.
Lancet
Wow, great map! Backdoor to the main and nat is surely to keep you on your toes and give rise to many strategic possibilities and the action will take place in 3 battlefields. I don't think there will be balance problems. My only concern is the one I wrestled with in making some of my maps like Janus. If you fill your main with building structures and you need to shuttle troops from one ramp to another they are going to have to navigate a maze of buildings and units poping out of them and marching to rally points.
Deathman101
Sorry for unburying but...just wow. What a first impression antisleep. almost worse than mine.
Crackling
yea imba...

for balanced maps look on concept of monty hall, DMX
and fastest possible map.
Crimson)S(hadow
lol crack i hope ur ironic by that....


also i kind of like those bridge inverted ramps... they're bridges right?

not that i think they're nice but its like so new and innovative its kinda testbug-ish... again not that they're good for balance or w/e
modified by Crimson)S(hadow
Crimson)S(hadow
maybe use those bridge/ramp things for all ramps
Crimson)S(hadow
expo positions feel kinda fukny
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