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Back to "beta" maps.   Show all maps.
Last update for (2)Labyred : 2007, 08, 29 17:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2443 (2)Labyred 128*128LML0.2beta

The map has been rated 49 times and got a total of 12 points
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Comments:   GMCS (1 elements)


LML
There are 2geysirs in the main, but only the upper one has 5000 gas, the down one, has only 8gas, so you get after the 1st time you gathered, only 2gas,evry time. But on start you must b4 carefull, to take the correct one;)
LML
also I think, that I should add one more expansion, for each player, but I am not sure, where to put it, plz give me some feedback for this, in the GMCS.
Thx alot.
mDiX2
On the middle. 2 players must fight about 1 exp.

And it's not looks like good... You should level shores and make veeery small islands on the water.
modified by mDiX2
LML
oh, thats just deco, something I didn add yet, as you can see, there isnt a single doodad yet (expect some ramps...).
I will add those l8er.


But middle = main battle field, an expansion would be safe, and also it would just block, when some1 would use it.
Look at the GMCS, I have idea, what do u think bout it there?!
RaDiX
This is really ugly version of beaks of paekdu... Expos are almost excactly in same places, except there are 2 islands..

So... Map is noob cope, without doodads, probably made in 15mins. You aint getting any better, LML, what's wrong with you?

I don't want to be rude, but it's the fact. You really have to start thinking about what you make... Make a concept, spend few days to the map before uploading it. Spend 1-3 hours to decoration. Don't upload it if you think it's shit. That's the only way to get better!
spinesheath
Heh, Radix's right, the expo layout is almost identical to Peaks. A little less of the tight entrances and no backdoor entrance, but other than that there is not much difference.
LML
oh cant tell me, this looks alot like peaks, ofc, when I look at it, I see some things, which are same, too, but its in the same way, totaly different.
The middle, is total different, and the expos, I've played them, after I've made the terrain, and I had to search for some places, where I can put them.
but there r so many maps, that you can often find some same things, in another map, and the idea wasnt to make a new peaksofbaekdu, or a bad copy, I draw those, maybe a bit different, on a paper, and made it after, and I didn think of copying any map....
Crackling
"This is really ugly version of beaks of paekdu... Expos are almost excactly in same places, except there are 2 islands..

So... Map is noob cope, without doodads, probably made in 15mins. You aint getting any better, LML, what's wrong with you?

I don't want to be rude, but it's the fact. You really have to start thinking about what you make... Make a concept, spend few days to the map before uploading it. Spend 1-3 hours to decoration. Don't upload it if you think it's shit. That's the only way to get better!"



singed.
LML
I've changed alot, to make it looking less, like a bad copy of PoB -.-'

Also there are currently 11 mineralfields in the main, but 2 of them are only halluzinations, which means, you can gather on them, on start, and loss less of your minerals, for the rest of the game, since those disappear, anyways.
Nightmarjoo
Crackling you sung that out loud? :D "singed" :D
Crackling
signed q('-'q )
LML
lolxD
LML
fixed a bit.
LML
would be nice, when you would tell your opinions, about this map.
Critic is welcome ofc, as long as its constructive, not just: "map suxx"!
starparty
i think you should reduce the ramps on the sides and put some expos closer to the center of the map. It will (probably) be a very long-drawn fight with separated armies and generally a mess when you force the players to move to the sides of the map when they need expansions. Reduce the space on the sides and make the middle more important. I think that will make the map simply more fun to play.

i also think this map would perform better as a 128x96 set up.
modified by starparty
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