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Back to "beta" maps.   Show all maps.
Last update for (2)Dungeon : 2007, 09, 08 12:10
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2471 (2)Dungeon 128*1280.1beta

The map has been rated 54 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Crackling
imba terran
DG)SpoilR
Not much more than ParanoidAndroid
LGI
Imho, you have to move both mains closer to air expand, so the path becomes more wider, because atm, terran users, really have advantage.

The map is really nice, for fast games i guess, but interesting strategies might come.
flothefreak
10minerals in main on a 64²...
NastyMarine
I tried doing this on 96/96 and failed miserably. This type of layout is really hard to do, especially if you don't want the mains to be retarded. I like this map not b/c of it's execution but b/c i know how hard it was to even attempt it.

I think it's a lot different than PA.

Is this a 64/64? I don't have an editor on this computer?
flothefreak
nah should be 96 as i look now
spinesheath
No chance for 64x64. But no chance for 128x128, either (see above...).
Nightmarjoo
whose map..?
Testbug
NastyMarine i don't understandyou.
this is a 96x96 map.
you could't do the same map?
NastyMarine
yea, i just couldn't pull it off :O
Lancet
Very interesting use of the spider mine to block the expo! I am not sure however that you need that many or that those are the best expos to block. But it is a good alternative to the neutral DT.

That geyser next to the ramp of the South mains looks a bit akward.

What if you communicated the area behind the mains (the one with the backdoor ramp) to the mineral line? That would be weird!
spinesheath
By the time you take the expansion with the mines (approximately never except for against a bunker terran), you will certainly have detection.
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