|This map looks totally imbalanced once terran has tanks. They don't even need drops to shoot over the deep walls and hit gases and even minerals. Looks like it would be easy to wall the tanks in the cheap spots too.
modified by SpoR
|I have to agree. Nice ideas among the map but just not constructed well.
|are you kidding me?
protoss in PvT is FORCED to go shuttle first or 1fac port will rape them. how can progamers say this is balanced pvt?
|yeah, u guys are right, and also...
wont unit get trapped at the crystal forms behind nat when you scout the opposite side?! ...
|"are you kidding me?
protoss in PvT is FORCED to go shuttle first or 1fac port will rape them. how can progamers say this is balanced pvt?"
Uhhmm... ever played 2v2? If a Terran sits in a main fast teching to siege tanks and drop ships, that's pretty much a guarantee his ally will get raped. Plus, if even one of the other team's players are Zerg, your strategy gets raped by the strategy nearly every Zerg goes every game in 2v2 (one-base mutas).
modified by PsychoTemplar
|since when is PvT a 2on2 matchup?
|lol @ templar...
Don't forget the double gas - I'm pretty sure that it will help a turtle terran more than anyone else.
The map also has 9 mineral blocks, which helps terran even more to get up his tech in time.
|decent map for 2v2'ing actually...
|"since when is PvT a 2on2 matchup?"
Since when is this a 1v1 map?
|"Since when is this a 1v1 map?"
SINCE I HAD SEX WITH YOUR MOM
oh wait, nevermind :(
|since you can play it 1on1.