|kinda basic map, and I didn't test the gameplay yet.|
Also the pathfinding doesn't work too well, due to the temples.
This is also the 1st time I use temples in any map, since I dislike them;)
Maybe I should just make a mineral wall? ;)))
|hm you should start improving some time|
|Hm, it's ok. I like how the map opens up and becomes less linear as the game gets to later on. I wish pathing was better early on, but whatever. What do you think about replacing one of the xel nagas with a lesser hp building? Maybe a 2000 hp one. That will go fast, but that'll still be fairly tight until you kill the xel naga one too.|
I'm not a fan of the N/S expos. I think you should maybe reconstruct this map in the middle of a 128x128 and give those expos more room, and maybe add some space to the middle by bringing the N/S expos up and down respectively into the new space.
One of your better maps imo.
|LOL @ flo|
I thought exactly the same thing ^^.
|12/6 expos will just be hard expanding^^, i dislike neutral buildings too, tbh very basic map anyone could make.|
can u move the main minerals to sides? or that just ruin the point:P i dunno
|why do u think I should move it to the site?! o.O|
|LML, plz stop making maps :]|
ok, I've edited it up to 128*128.
|any comments? :/|
|Idk but, I think you should rework deco on bot n top, and maybe make an actual way to get in there with something ground :P (way too ez to the 2 chokes or to attack if no1 is protecting em)|
|You can drop a whole slew of tanks behind those hills next to the mineral lines, please fix this. What is "Distrum Manufa"?|
|you mean the nat's lancet?|
and the name is just some random thingy:/
|Yes. I could drop at least 4 tanks, there may be space for more.|
|hm, I've tried to fix that with doodads, since I can't work with normal terrain anymore, since I've made the map from 96*128 to 128*128 :/|