LML | | |
kinda basic map, and I didn't test the gameplay yet.
Also the pathfinding doesn't work too well, due to the temples.
This is also the 1st time I use temples in any map, since I dislike them;)
Maybe I should just make a mineral wall? ;))) |
flothefreak | | |
hm you should start improving some time |
Nightmarjoo | | |
Hm, it's ok. I like how the map opens up and becomes less linear as the game gets to later on. I wish pathing was better early on, but whatever. What do you think about replacing one of the xel nagas with a lesser hp building? Maybe a 2000 hp one. That will go fast, but that'll still be fairly tight until you kill the xel naga one too.
I'm not a fan of the N/S expos. I think you should maybe reconstruct this map in the middle of a 128x128 and give those expos more room, and maybe add some space to the middle by bringing the N/S expos up and down respectively into the new space.
One of your better maps imo. |
ptar | | |
LOL @ flo
I thought exactly the same thing ^^. |
uC.MorroW | | |
12/6 expos will just be hard expanding^^, i dislike neutral buildings too, tbh very basic map anyone could make.
can u move the main minerals to sides? or that just ruin the point:P i dunno
ok map' |
LML | | |
why do u think I should move it to the site?! o.O |
Crackling | | |
LML, plz stop making maps :] |
LML | | |
crackling =(
ok, I've edited it up to 128*128. |
LML | | |
any comments? :/
opinions?! .... |
FateD | | |
Idk but, I think you should rework deco on bot n top, and maybe make an actual way to get in there with something ground :P (way too ez to the 2 chokes or to attack if no1 is protecting em) |
Lancet | | |
You can drop a whole slew of tanks behind those hills next to the mineral lines, please fix this. What is "Distrum Manufa"? |
LML | | |
you mean the nat's lancet?
and the name is just some random thingy:/ |
Lancet | | |
Yes. I could drop at least 4 tanks, there may be space for more. |
LML | | |
hm, I've tried to fix that with doodads, since I can't work with normal terrain anymore, since I've made the map from 96*128 to 128*128 :/ |