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Last update for (2)Twigh : 2007, 11, 21 19:20
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2640|| (2)Twigh|| 128*96||TkTkVrooM||0.5||beta||ground|
The map has been rated 37 times and got a total of 17 points
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|thought i'd just throw something together|
|The naturals are interesting but the top could be a lot moreso. |
modified by boongee
|experiences the same problem all maps setup like this do: the top will never get used, and if it actually does, that is because a player is going to win and has finally taken advantage.|
|Remove some water along the side of the mains for more space. Remove the water behind the min onlys too and move them back (the ones in the middle).|
The top expo is too in-the-way to be used =/
|It might just be me, but, isnt the nat n gas expo really too close to eachother? couldnt that favor z?|
|it might just be you yes :)|
|they are rly, too close, together.|
if you try to kill that expo, you won't ever be able to get out of there, again if the Z is smart. At least not alive;)
"Remove the water behind the min onlys too and move them back (the ones in the middle)."
so true, why did you put them that far infront, anyways? They will only block the way.
modified by LML
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