broodwarmaps.net banner

BWMN Time
12/10/2019
21:13
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Obsession_0.64v : 2008, 01, 05 11:55
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2716 (2)Obsession_0.64v 96*128Rkas0.9betaground

The map has been rated 36 times and got a total of 31 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Alter.Ego
Interesting.. that's one of the few maps of late which make me go 'hey, I wanna play this one.'
I'll comment later, when I have some games on it.
ptar
Could you pls save the reps? I wanna watch some games on this map, but i don't wanna play myself xD
NastyMarine
this is one of the best maps i've ever seen in a long time.
LGI
Zerg need a lot of sunks to cover both his exp and his ramp, not to mention that there is enough room for a nice M&M army behind the gas at the nat...

Imo the nat should be closer to the ramp.

And thats another map which i won't play couse of that... Couse i am a zerg...

P.S. Again Monty Hall clone, right? :D
modified by LGI
uC.MorroW
these ramps aint wide enough, at 12 and 6 if u put those together.

and the 3 and 9 (use ur imagination too alittle) alittle wider.

map would be much better and much more balanced. nice map good job

... . i just wish mains could be larger but im too late to say that :(
Nightmarjoo
What's with nasty being a slut for every bad korean map? It's getting annoying and somewhat embarassing for a mapper considered to be as skilled as Nasty to be in love with every pretty korean map despite their retarded modern-player-unfriendly aspects. Especially since his comments are always ZOMG BEST MAP EVER without any actual comments on the map itself lol.

I don't like the map for its retardedly open nat, long and narrow main path, stupidly awkward for building placement mains. Most forms of real harass are undone by the stupid layout and structure of everything. The expo placement outside of the mineral only is somewhat random. The expos aren't all that strategically placed and in weird proportions. With the main path being so narrow and long, it's pretty useless. It'd be fine if it wasn't so long, but it is long as fuck, so you might as well use the paths which actually have expos, and aren't much longer -_-

LGI, it looks more like Arkanoid to me.
modified by Nightmarjoo
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Georiga-2014
Newest updates:
  (4)Polypoid 1.12v
  (3)Red Engine 1.04
  (5)Quintessence
  (2)Frost_River 1.0
  (4)191110 005
  (2)Fire_Fist
  (2)Karnage
  (2)Predator
  (2)Ascension
  (2)RidgeCrest
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake