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Last update for (4)Sun and Steel : 2008, 01, 09 06:06
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2733 (4)Sun and Steel 128*128Nureru0.1experimentalground

The map has been rated 52 times and got a total of 5 points


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Comments:   GMCS (0 elements)

Weird layout, ugly ramps, good times <3

Uh, not too terribly much to note here. In the wonky expos on the left and right the double gas has 1000 in each, the minerals have 1000, and the gas in the rear has 7000. Other than that everything's pretty much standard though.

I'm worried it might be Terran friendly, so if I'm right on that advice for remedying it would be appreciated. Largely untested still.
Bad for zerg. You have to make first hatchery on the choke and next in natural.
modified by SiaBBo
idk about this map, its overally fine, but the expos have no er... continuity.. if u get what i mean

and btw, some nats r more easily tanked than others :O

i like the map, but I think u should change something about that 3 gas expo, move it or something, or mabe making it the min only, and putting gas in mid,

1 last thing, I think you should keep whole mid in high grounds n make it much more open, right now, a toss is autoraped in mid :( (pvt)
things like making gas not 5000 or minearls not 1500 ppl doesnt notise in a 1v1. its bad selution try dodge it was much as possible
I was worried if I made the mineral line any closer to the choke then the nexus or whatever would be tankable from outside the base, which would just be stupid. If you have a better idea I'm all ears.

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