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Last update for (2)Asa-Thor : 2008, 01, 12 12:00
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2752|| (2)Asa-Thor|| 128*96||Desade, PIMPED by flothefreak||0.2||beta||ground|
The map has been rated 22 times and got a total of 5 points
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|finally my pimp of desade's (2)Asator. he had a weird shape in general, but i kept it; as it's a pimp and no map from scratch. i also kept the characteristic structures and the cool right-top-corner-expos.|
i splitted the map to highground with expos and lowground with bridges, which are supposed to make a new large battlefield to surround the enemy. i dont know if it works at all, and maybe i'll have to delete it and insert my original idea of an island on left bottom corner.
the center expo has a gas geyser which can be attacked from below. the minblocks are 16. the doodads on high outpost are walkable, and i think they look cool. i may build a map based on a large outpost center with those doodads.
all expos are quite vulnerable. the map may turn out to be disadvantaging terran.
modified by flothefreak
|Glad someone finished it :D|
I like it overall.
The SW room looks a little awkward/unnatural-feeling-to-use, it's not setup really well imo, there's not a big reason to fight on that area since there's no money there. What you could do, is add a double gas expo in the SW corner, and remove atleast the expo in the very center.
Hm.. is the 3rd base too far for pvz? Looks sortof hard for z to defend and his nat at the same time vs an aggressive p, and once the game passes early game, looks hard for p to get the expo as well once z is mobile.
Gas issue -.-
Yeah I really don't like the expo in the very center of map =/ It's just really awkward and too close imo to the other expos.
I don't care for how close the NE expos are to eachother, but if you bring them any closer to the mains you'd cramp up the other expos there.
The minonly/gas expo being so close is kind of awkward too.
I guess in general I'm not a big fan of the expo layout, but I know you were trying to stick to what'shisname's concept.
|Oh you commented while I was typing.|
I don't think it'll be bad for t, the middle is pretty easy to push through for tvp, and I think tvz is fine. Well, maybe t>z since it's kind of hard for z to secure a 3rd gas.
|yeah i kept desade's setup quite strictly. the map seemed very open everywhere, that is why i don't know about terran. i added a lot of obstacledoodads after that, though. may be okay now (havent played the map, i only looked ingame)|
the expo layout is quite weird, but i liked it very much so i will see if it works. if not, the map is crap but i wont change it ^^
|hmmmm not as nice as other flo's maps.|
will the bridges ever be used?
|oh wow flo i really like what u did here. very stylish|
|aint u bitchin? this is one of flo's best executed maps. I am inclined to agree that those bridges look pointless but I think u could find something good to utilize it.|
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