broodwarmaps.net banner

BWMN Time
11/13/2019
00:43
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Nevada : 2008, 01, 22 15:16
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2777 (2)Nevada 128*96ptar0.6betaground

The map has been rated 52 times and got a total of 29 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (2 elements)


ptar
Ok, now i tried some experimental stuff :) But now i don't know about the balance on this map. The min patches on the highround have 16 mins and at the natural they are 3x 700 1x1000 1x256 . Pls give me helpful comments ( like everytime :D)
SiaBBo
Terran will win zerg very easy. ^^
PsychoTemplar
I question the purpose of making a map to specifically give Zerg a hard time of defending their natural.
ProTosS4EveR
Check GMCS
ProTosS4EveR
PvT might be hard too
Lancet
If its experimental label the map as such not beta. Check Silver Flush for the concept of the "exposed mineral line". You need a nearby second access route to the area behind the minerals, this will facilitate defense.
MorroW
easy to cannon rush z^^
ptar
Should i block the bridge with a neutral building? Or should small units pass threw the mineral formation? Lancet, this map isn't only experimental. Look at Monty Hall, got some experimetal stuff, but still a normal melee map. :)
Btw... i can't see GMCS :(
modified by ptar
RaDiX
more brighter pic plz, my eyes don't hurt enough
SiaBBo
That bridge ramp is ugly. Maybe fix it? You should block that bridge I think.
modified by SiaBBo
ptar
Radix, go and get your sunglasses :D
Nightmarjoo
More pathing issues please.

Mains are too small.

Nat lines are so vulnerable it's hillarious. I swear you have a safer nat in Enter the Dragon lol.

I'd say the map is t>z, t>p, and p>z. Both z and p can abuse/defend those nat mins fine. The third base isn't terribly far, so p should be ok, but the map is fairly linear, and the overall lack of expos will make it hard for z later in the game.


Monty hall is definitely not a normal melee map.

Also, I'm having trouble seeing the pic, it's a bit dark? Please brighten.
ptar
After Nightmarjoo and Radix said i have to brighten the pic, i've done it now xD Haven't tested pathing issue, maybe i'll redo the main + natural.

k, changed the pic again. It'S normal now :)
modified by ptar
MorroW
make it unbuildable/more rocks behind the nat, that way he cant make any fucking cannon rush^^ god i hate that
SiaBBo
But terran can still just go with rines there. x_x
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (8)Red Moon
Newest updates:
  (8)tosky
  (4)191110 005
  (4)Atropos_1.02
  (2)FataL_Combat_
  (4)Polypoid 1.05v
  (6)Parallel World
  (2)UGEUMCHI 0.982b
  (4)Cyclops_1.4
  (3)Inner Coven
  (4)Pharos 0.91
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(JungleTerr)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake