|Ok, now i tried some experimental stuff :) But now i don't know about the balance on this map. The min patches on the highround have 16 mins and at the natural they are 3x 700 1x1000 1x256 . Pls give me helpful comments ( like everytime :D)|
|Terran will win zerg very easy. ^^|
|I question the purpose of making a map to specifically give Zerg a hard time of defending their natural.|
|PvT might be hard too|
|If its experimental label the map as such not beta. Check Silver Flush for the concept of the "exposed mineral line". You need a nearby second access route to the area behind the minerals, this will facilitate defense.|
|easy to cannon rush z^^|
|Should i block the bridge with a neutral building? Or should small units pass threw the mineral formation? Lancet, this map isn't only experimental. Look at Monty Hall, got some experimetal stuff, but still a normal melee map. :) |
Btw... i can't see GMCS :(
modified by ptar
|more brighter pic plz, my eyes don't hurt enough|
|That bridge ramp is ugly. Maybe fix it? You should block that bridge I think. |
modified by SiaBBo
|Radix, go and get your sunglasses :D|
|More pathing issues please.|
Mains are too small.
Nat lines are so vulnerable it's hillarious. I swear you have a safer nat in Enter the Dragon lol.
I'd say the map is t>z, t>p, and p>z. Both z and p can abuse/defend those nat mins fine. The third base isn't terribly far, so p should be ok, but the map is fairly linear, and the overall lack of expos will make it hard for z later in the game.
Monty hall is definitely not a normal melee map.
Also, I'm having trouble seeing the pic, it's a bit dark? Please brighten.
|After Nightmarjoo and Radix said i have to brighten the pic, i've done it now xD Haven't tested pathing issue, maybe i'll redo the main + natural. |
k, changed the pic again. It'S normal now :)
modified by ptar
|make it unbuildable/more rocks behind the nat, that way he cant make any fucking cannon rush^^ god i hate that|
|But terran can still just go with rines there. x_x|