LML | | |
at the nat. Make the entry after the ramp smaller and add a 2nd ramp to the other side. |
FateD | | |
well its getting better :P, but you should do as LML said, make the nat entry tighter but, after that, id open up that huge cliff looking toward mid.. :O |
SiaBBo | | |
You mean that LML? I edited map. |
Lancet | | |
Nat plus main is huge, will be difficult to defend. The 3 and 9 o'clock sides have nothing there. You can make nat + main smaller and create some terrain complexity there instead. |
SiaBBo | | |
I don't think main or natural is too big. ;o
Now I made at 9 and 3 o'clock some cliff. modified by SiaBBo |
MorroW | | |
the natural needs to be smaller at the edge by ramps, also move ramps back. middle too small.
alittle bad deco too else fine.... |
SiaBBo | | |
If I make small ramp other side I think zerg is too strong. Are you sure middle is small? ;O I am editing deco. Edited natural. modified by SiaBBo |
FateD | | |
I think you should just make it possible for T to wall at nat and make ur whole cliff/thingy into a rather huge ramp
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MorroW | | |
terran will have easy push vs protoss at this map... need to be more distance ramp to ramp |
SiaBBo | | |
Now T can wall on nat. |
MorroW | | |
the main minerals + starct location should be moved closer or else z will have problem FE vs 2gate |
SiaBBo | | |
Well, I'm gonna edit every map what I have. Ofcourse you can still comment and give some suggestions.
Uh, well only those what need some edit. modified by SiaBBo |
Lancet | | |
Man the resources here are pretty much North and South, I suggest you get rid of some of the hills at 3 and 9, place some gas expos there and make some of the current gas expos minonlies. |