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Last update for (4)Shadow X : 2008, 06, 14 23:18
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2829 (4)Shadow X 128*128SiaBBo2.5finalground

The map has been rated 22 times and got a total of 55 points
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Comments:   GMCS (0 elements)


SiaBBo
All little minerals are 16.
At 3 and 6 gasses are 2500.
modified by SiaBBo
MorroW
make it 8 minerals in main (cuse its pretty tight terrain)

also take a look at this:
http://img530.imageshack.us/my.php?image=123hb3.png
Crackling
make it 8 minerals in main (cuse its pretty tight terrain)

lololololo XDDD
SiaBBo
Well, 8 minerals in mains now and bigger mains too.
SiaBBo
I edited terrain. Please give me some more comments.
modified by SiaBBo
Lancet
If a zerg does fe, bases will be disconnected as the ramp is too far away from the gas-expo in the nat. Move the gas expo in the nat closer to the ramp (if you move the ramp instead you may create pathing problems with the mineral blocks, but you can move it a little). You can make the mains a little bigger then into the space occupied before by the gas-expo and then you can move that minonly to the opposite side (and add an extra mineral chunk).
SiaBBo
But it is pretty stupid if that minonly and gas expo is so close together. Idea with that minonly expo is that you should make maybe first hatch there if you wanna defend better.
MorroW
like azalea, min-only first for zerg ^^

"make it 8 minerals in main (cuse its pretty tight terrain)

lololololo XDDD" explain your self please ;P
Nightmarjoo
I think the map is a doomed concept and you shouldn't work on it anymore, you're capable of making much better maps than this now.
SiaBBo
Thanks. :)
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