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| mapID | Mapname (comments) | map size | Author | Rating | Type | play type | | 2832 | (4)Formula43 | 128*128 | NastyMarine | 2.3 | beta | ground | The map has been rated 24 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
| Starparty | | | | more ramps to the center platform imo | | Testbug | | | | adding a ramp in to the other side will make nat to nat ditance too short. but 3rd gass looks too far for zerg imo NastyMarine | | Rye | | | | The walled in expos are so Terran. They`re in siege range, and you can float a CC in early. This map looks insane. :D | | ProTosS4EveR | | | 200% sure its nasty, thewake picture has the same colours, don't do your usual brightness and colours. I made the same mistake with the seven tombs xP
There is also the same mountain style haha
testbgu has right, need a ramp in front of nat's ramp, it is so tight. modified by ProTosS4EveR | | LGI | | | | I love it. Really. If someone say it's like Katrina, then this is the better version of it. I just don't like the empty spaces that i point out in GMCS. And i am trying to think of a spot for a second ramp leading to center, but it's hard... | | SiaBBo | | | | I thought it is like Un Goro Crater. ;) | | ptar | | | | !!!! NASTY !!!! | | Crackling | | | | nasty, ez. | | MorroW | | | doesnt feel like it is mirrored so good, purple and teal is more centered..
anyway very good map gj | | Nightmarjoo | | | Unflankable middle, ugly stylized main decoration, and gameplay that won't work well for modern "standard" gamers? Noooooo, couldn't be a nastymarine map :)
I don't think the map can be "fixed" for more standard gameplay at all. The above comments about a 3rd gas being hard for z to get zvt, the hard-to-use/easy-to-turtle/camp middle can't be fixed without making the nat2nat distances short, but I don't think that'll be too much of a problem, or if it is, that the current problem with the middle is worse =/ Hm, also, the main2main distances are kind of long atm, and adding paths to the middle would shorten them, imo a good thing.
I don't care for the islands, they feel kind of turtley; they are nice as well as critical for the concept and gameplay, so I wish they were larger, and maybe with python-style rocks around the edges =/
Is blue's sl farther into the middle of the main than red's, by a square or so?
Looks like you messed up the map's rotational symmetry in the same way I did on my (4)faoi; if I knew how to fix it I'd have fixed it on my own map, so I can't help you there =/ imo definitely shouldn't be an issue though: "positional variety" :)
How's the tankability on those islands? | | NastyMarine | | | Damnit that was too easy.
I'll fix some shit on this map. | | Crackling | | | | lulz everyone having highgroundmiddle now >:O | | MorroW | | | | crackling ur so positive ^^ | | Crackling | | | | yoar mom is AIDS positive >:O | | Crackling | | | i'm drunk
yea ~ | | MorroW | | | | ^^ drunk ppl r so happy and funny, i wish everyone was that | | Testbug | | | | lol, just look at red main size. | | cWn)iQ.Superi0r | | | | 9 of 10 points |
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