It had to be said.
|...not at all an lt clone... similarities, but big differences... like no islands and the raised jungle.|
|LT has raised jungle on the islands :p|
Also, when was the last time someone on this page said "LT CLONE" and actually meant it?
|It's a 2vs2 map. I thought mineral lines in the mains were tankable 0_o The version I saw didn't have the untankable cliffs.|
|There is a bunch of space in some mains that if used for unit producing structures will result in the units crossing the worker lines to exit the mains. Players will have to build outside the mains. Each gas is 3,000, main + nat is 9,000 instead of the normal 10,000, which is not that much of a problem but third gas will be 2,000 less than usual.|
|the minerals in main have a value of 1k and are all stacked (so 14x 1k). Then gas geysiers both got 3k gas. |
|ahha oops.. thats what i get for commenting while sleepy...|
|Way to screw zerg. 14 mins @ main... You don't need that much building space to produce a bunch of marines, and once you got these, there is no problem with building outside the mains.|
Well, at least it's a "2n2 map"...
|Doesn't screw z at all. 2v2 maps play so radically different. You can't really judge anything by 1v1 standards in a 2v2 map =/|
|Ya, that way to screw zerg was only meant for the case of a 1n1.|
And, you know, I don't like the concept of 2n2 only maps... Just an excuse for being too lazy to balance the map in 1n1 and 2n2.
|Many 1v1 maps play terribly 2v2|
|Hwo surprising, with only 2 or 3 starting locations :p|
|I obviously mean 4 player maps -.-|
|Well, I thought it was obvious that this was obvious to me... Hence the ":p"|
|i think it just needs better decoration|
dont think anyone have experianse enough to comment this map around 2v2 balancing, at least i dont.
|Jim Raynor memory Jungle !!!!|
modify plz :)
|thanks, done :)|
|Used In Shinhan Bank Proleague 2006 (?)|