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Last update for (4)Circle of the Sorcery : 2008, 05, 10 17:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2979 (4)Circle of the Sorcery 128*128TwoS1.3finalground

The map has been rated 42 times and got a total of 56 points
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Comments:   GMCS (0 elements)


Sworn.
woah TwoS, i Like ur maps!
All look great!
gj
NastyMarine
very good, standard map. Reminds me of (4)thewake but ofc there are different mechanics to this map. I like this a lot just cuz u made a basic concept feel cool and fresh! good work!
MorroW
gj :P
Nightmarjoo
The mains are absolutely gigantic, and the distance from the main to the nat(s) is long.
l[StaR]Blade
i decided to like this map

warum auch nicht ^^
spinesheath
You'll need cuh big mains because there is so damn much money (hate it) and there is no place for buildings elsewhere.
neobowman
Looks easier to protect the nat's choke from the 5 and 11 Oclock positions with the hatchery positioning. Could be wrong though.
Single-
spinesheath // is not, The mains the buliding sufficient it does is. it is enough to bulid 12 Factories and supply.
modified by Single-
JungleTerrain
nice map but i feel Nightmarjoo is right, the main and nat(s) distance is longer than what it shuld be.
modified by JungleTerrain
Single-
Shuld = Should ?..
warum auch nicht??..

I'm not understand.
modified by Single-
Single-
Fixed ::
pulled the Main.
Forward yard Minerals : add 1 Mineral(500)

modified by Single-
Sworn.
warum auch nicht=german=Why not?
MorroW
reminds me of azalea

azalea is probably better :(
spinesheath
Single, do you speak German?
ptar
No, but starblade does :)
single-
spinesheath /
No,I can't the German entirely.
I wanna speak korean or english...
spinesheath
Well, then speak English here. There aren't all that many non-koreans here who understand Korean ;)
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