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Last update for (4)Eternal Darkness : 2007, 04, 20 00:10
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
32 (4)Eternal Darkness 128*128Panschk[FP]0.5final

The map has been rated 39 times and got a total of 18 points
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Comments:   GMCS (0 elements)


pamschk
I made this map like two years ago. I think the overall layout is ok, there are probably some mayor position imbalances to fix though. What do you think?
Listoric
I'm missing cliffs and tactical possibilities. It reminds me of C&C or WarCraft maps, because its so flat.

I'd guess it plays fine but its look does not attract me.
panschk
This map is like myself...looks better in the dark (low gamma) ^_^;

Well compared to the maps that are posted these days, it looks really bad. Back in the days, the overall quality of custom maps was not nerly as high as it is today, at least that's how I feel.
Starparty
cant blame the symmetry anyways. looks as a good start anyways, and as Listoric sais, add some "cliffs and tactical possibilities" and it could be really nice
SoulFusion
i think listoric and starparty mentioned everything, all i wanna add isthat the islands are very, very, small...
and 3 mineralpatches there are not enough i think.
STIMEY D OKGM FISH
This is kind of like a 1v1 version of The Hunters. The problem with The Hunters is that the high mineral patch count and lack of ramp/block favors protoss. If you reduce the strength of these advantages you have a cool 1v1 map.
Moebius
I spy a Luna with no cliffs.
Nightmarjoo
I spy a blindman. But certainly panschk has made better than this, you are right in that it's nothing new, but it's not luna lol...
Grief_Stricken
@moebius you are right.i would say not entirely luna but inspired by and also closer to luna than to evry other map.for me the map looks unfinished,overall

LaO-Artanis
"But certainly panschk has made better than this"
Indeed, why bump this map anyway
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