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Last update for (4)Sanctium1.1 : 2008, 09, 01 18:31
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3200 (4)Sanctium1.1 128*128Capn Awesom0.1betaground

The map has been rated 48 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Capn Awesom
My first 4-player map. Rotational symmetry with 3 expos at each base, large mains(maybe too big?), and a raised middle section. Suggestions and helpful criticism are always welcome.
And does the symmetry look balanced?
neobowman
Symmetry looks balanced enough. Vertical and horizontal ramps look horrible. Deco needs work.
Capn Awesom
I havent realy done any deco work yet. Has anyone made any good horiz and vertical ramps already?
the dentist
Sauce
Capn Awesom
do you have a link for it?
JungleTerrain
I think that all horizontal/vertical ramps look ugly in Starcraft imo. Looks like teal and red can just hold the spot in front of their minonly and get all those expos, especially terran.

The middle looks a little small imo, Just widen the middle and the "choke" ( Terran should be able to hold that spot with turrets, tanks, mines, vultures, gols, etc.) in front of the minonlys and it should encourage flanking more and reduce the possibilites of turtling.
Capn Awesom
Update as of 08-23-08
Still no deco, middle section changed
Section around min-only expanded with unbuildable terrain
Please leave comments and suggestions!!!
Crimson)S(hadow
top right and bottom left are the only ones u can wall with 1 rax 1 supply
Capn Awesom
@Crimson)S(hadow: I fixed it so all can wall with 1 rax, 1 supply.
Also added some deco this update (08-31-08). Any more suggestions/critisisms on balance between races?

Sorry, the picture isn't working right, its from the last update, not the newest one..:( Ill try and fix it

modified by Capn Awesom
SiaBBo
Terrible mains. Remove doodads on main you can build there?
Capn Awesom
I removed most of the doodads from the mains.

modified by Capn Awesom
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