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jeb | | | Beta map! Absolutely NO decorations!
I'm looking for feedback here. Balance? Ideas?
Thanks! | greatn00b | | | looks okay. where did the name come from if i may ask? :) | the dentist | | | Terran gets three bases that are super hard to attack, and if they decide to attack, they get tight space once they reach the opponent's 2nd nat, which they have two directions to do it from. | jeb | | | greatn00b: Oh, I just picked it from Swedish history. It's an old "viking" village.
the dentist: Ah ok. My initial inspiration for this map was Colosseum, which also has been said to favor Terran slightly. Do you have any ideas on how to improve the balance? I guess the problem is mainly in TvP. | JungleTerrain | | | Remember that colosseum had a large opening leading into the 3rd gas, and also that as the opening leads into the middle of the map, it gets wider, making easier to attack.
In this map, the choke leading into the natural is just way too narrow to make an attack in PvT, remember that chokes favor Terran greatly, helps the other two races alot less.
Also, muta harrass will be deadly here, because no space to set up turrets, cannons, etc. behind the natural's mineral line
The Minonly 3rd base can be tanked by units on the bottom of the cliff. Just a few things to change imo and it should be a fairly good map. modified by JungleTerrain | JungleTerrain | | | Maybe change 12,3,6,9 into Islands? | PsychoTemplar | | | Reminds me of Zodiac.
You need better execution and a more original idea. Or at least a nice twist on it. | SiaBBo | | | Easy gasses to terran. And it is pretty tight with all those cliffs. | LasTCursE | | | deco sucks,ramps too small,map tight :S |
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