|inspired by all the posts on teamliquid from bwm, i've decided to present to you some of my maps and hopefully get them fixed up.|
first one is trebia, an island/land map hybrid depending on the positions spawned.
please take care of me! try to keep the racial taunts to a minimum while critiquing my maps
|I like the layout of the 12 and 6 islands a lot for some reason. the rest of the map is pretty simple and linear for the most part (no multiple paths or flanking options and a mineral field that blocks the rest of the map). I think this is more of an idea map so to speak. At least when I look at it. You have some ideas going here but with hybrid maps its hard to be able to bring in a experimental layout like this. |
modified by NastyMarine
|the exps at 12/6 are my favorite feature of the map.|
i decided to abandon a lot of the features of a regular map in favor of the island hybrid (since that was the original concept behind the map in the first place)
i haven't played on it much (funny, considering its my own map, but i could never find people to play on my maps with even on my f list) so i'm not sure how much the flanking options impact on the game, since i had hoped it would play with an island influence even if players spawned the same side.
i guess i could also remove the hybrid concept completely and work it into a regular map with the 12/6 formations as its focal point
modified by dcmsm
|There are some nice things. Very big natural choke.|
|my thinking is that because each half of the map is small and doesnt give me much space to work with that i should provide the players with the opportunity to run around to launch a counter attack, and that isn't really possible with small natural chokes.|
do you think thats a good or bad idea?
modified by dcmsm
|Seems good, just needs playtesting to work out any necessary race or positional issues. I like the overall style and the thinking. How low are the mineral counts?|
|1k in the middle.|
the 4 exps in the middle are 400x3, 2x100 each (these are mainly for gas if your opponent spawns horizontally to you)
everything else is default
|i think i need to add a second mineral wall, and make the minerals really low like, 300 or 400? takes a long time to mine out the minerals otherwise.|
i played a few games (of fairly low quality) as can be seen on the right. feel free to take a look