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Last update for (4)Antlion1.2 : 2008, 08, 12 00:27
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3197 (4)Antlion1.2 128*128jeb0.7finalground

The map has been rated 25 times and got a total of 18 points
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Melee

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Comments:   GMCS (0 elements)


jeb
Ok... when I made this map my ambition was to make a standard 4-position symmetrical map, where vertical and horizontal spawns should offer similar gameplay (something I've been struggling with before). In other words, everything's standard about this map (except maybe the "monkey ear expos" at 3 and 9).
SiaBBo
Wow, you did new Andromeda. I dont really like maps where natural is tankable like that. Again, i think those inverted ramps are wider than normals.
jeb
Ah, will have to check those ramps then...

Not sure what you mean by "tankable". Should the minerals be farther away from the entrance?
djdolber
Siabbo, this is actually not that similar to andromeda, the minonly is pretty exposed compared to your nat and minonly in andromeda that are much easier protected, i think actually you undermine you own comments by quickly likening a map to another without analyzing the map first...
modified by djdolber
jeb
djdobler: Hehe yeah, I knew I was pushing it with that circle expo in the center ;)
djdolber
well, the cirle and the 3 and 9 is kinda pushing it lol
djdolber
but the 3 and 9 is kinda different anyways
jeb
Version 1.1...

- Changed southern ramps so that they are about as wide as the northern ones.
- Made the entrance path longer...
- Removed the central expo because it was too tight. First I placed rocks there, but then I thought it's fun with proxies ;)
- Added more decorations


modified by jeb
jeb
Version 1.2...

- Removed an incorrectly placed doodad
- Added observer version

No more changes planned (unless I find more bugs).
jeb
Hehe, the last replay is not played on this map. Can an admin delete it please?
Nightmarjoo
Done.
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--thewreck; dunno; vs dunno; dunno;(2on2, 1.15)

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