|Ok... when I made this map my ambition was to make a standard 4-position symmetrical map, where vertical and horizontal spawns should offer similar gameplay (something I've been struggling with before). In other words, everything's standard about this map (except maybe the "monkey ear expos" at 3 and 9).|
|Wow, you did new Andromeda. I dont really like maps where natural is tankable like that. Again, i think those inverted ramps are wider than normals.|
|Ah, will have to check those ramps then...|
Not sure what you mean by "tankable". Should the minerals be farther away from the entrance?
|Siabbo, this is actually not that similar to andromeda, the minonly is pretty exposed compared to your nat and minonly in andromeda that are much easier protected, i think actually you undermine you own comments by quickly likening a map to another without analyzing the map first... |
modified by djdolber
|djdobler: Hehe yeah, I knew I was pushing it with that circle expo in the center ;)|
|well, the cirle and the 3 and 9 is kinda pushing it lol|
|but the 3 and 9 is kinda different anyways|
- Changed southern ramps so that they are about as wide as the northern ones.
- Made the entrance path longer...
- Removed the central expo because it was too tight. First I placed rocks there, but then I thought it's fun with proxies ;)
- Added more decorations
modified by jeb
- Removed an incorrectly placed doodad
- Added observer version
No more changes planned (unless I find more bugs).
|Hehe, the last replay is not played on this map. Can an admin delete it please?|