|This map if my fourth i think it took me a bit i used 3 differant map editors so I hope its ok anything need fixing just please send me some feed back.|
|yeah im lookin' at it and left ramp to compost is bigger than the right 1. i'll fix that.|
Long way main2main.
Very straight lines. :B
|3.mZ you may try to make instead of 3 maps at weak only one map :) but slowly slowly and you see how better it will be :)|
|Kinda noob map.Laughable big mains(there is place for 2 players in each of them),to few expos,crude design,imba in nearly evry aspect(check the size of the large ramps)except the amount of resouces per players.|
You can criticise alot on it,but the[long]way main2main is not an issue,Siabbo.
modified by DG)SpoilR
|the best advice: become good at this game and understand how it works. also learn all proleague maps and then start with mapmaking|
|Yes it is. |
"If protoss is too close to zerg, it is a disadvantage to zerg. if zerg is too far from protoss, it is an advantage for zerg. (early game)" - Stimey
|The mains take like 1/4 of the map.|
seems like the top of the map won't be used, imo.
the choke leading out of the main/nat is way too easy to defend.
why did you use 3 different map editors?
download scmdraft2, which is here at BWMN, on the "Files" button, and try to use the "mirror" tools, it would help your map alot.