|I started this map about 3 months ago. Just finished it today. Comments gogogo|
5 and 11's minerals are all 500.
9 and 3's gas are 2500
deco not finished
|the nat is really hard on p in pvz, z in zvt, and t in tvp. It looks like t could have a hard time with his nat vs mutas.|
Zerg could have trouble defending a 3rd gas vs terran.
It's pretty tight all-over, and not very flank friendly imo.
The lack of a 5th gas really hurts lategame and supports/encourages turtly gameplay.
My guess is that you were trying to make a map which forces players to be aggressive, but I think you just ended up with a turtle map.
I can't say that I think gameplay or balance will be particularly good. I'm not certain, but if I had to guess I'd say the map is t>z t>p p>z. zvp is where I'm the most uncertain, as the nat is pretty fucking hard on protoss, and the lack of expos doesn't necessarily help protoss given the map's layout. But many aspects of the map do make things hard on zerg if protoss can ever get his economy going, imo.
The only suggestion I can offer would be to scrap the map and work on Dayun Si, sorry ._.
|Natural is shit.|
|what about a mineral block or neutral at the backdoor entrance(s) to the nat?|
|deco in work?|
|id make 2 ramps less wide so u can make room for more dirt, GMC|
i think map is t>p>z
im not gonna post something big here since i dont like this idea
Made a few terrain modifications. comments gogoogo
New mineral block for the back entrance of the naturals are 64 each.
modified by NastyMarine
|Looks like it's terran map.|
|id remove the mineral blocks and id widen the middle ramp slightly|
|don't know.I think like SiaBBo :S |
Opened the center bridge
added some decoration (more to come)
Added gas to the 11 and 5 expos
removed the backdoor mineral blocks and replaced them with two neutral temples each
|imo a lot better, but still not enough room for flanking. Reminds me of Undying Lands.|