broodwarmaps.net banner

BWMN Time
09/23/2019
21:41
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)River Road2.1 : 2008, 09, 22 06:21
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3241 (2)River Road2.1 96*128NastyMarine0.2betaground

The map has been rated 25 times and got a total of 5 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (1 elements)


NastyMarine
I started this map about 3 months ago. Just finished it today. Comments gogogo

Notes:

5 and 11's minerals are all 500.

9 and 3's gas are 2500

deco not finished
Nightmarjoo
the nat is really hard on p in pvz, z in zvt, and t in tvp. It looks like t could have a hard time with his nat vs mutas.

Zerg could have trouble defending a 3rd gas vs terran.

It's pretty tight all-over, and not very flank friendly imo.

The lack of a 5th gas really hurts lategame and supports/encourages turtly gameplay.

My guess is that you were trying to make a map which forces players to be aggressive, but I think you just ended up with a turtle map.

I can't say that I think gameplay or balance will be particularly good. I'm not certain, but if I had to guess I'd say the map is t>z t>p p>z. zvp is where I'm the most uncertain, as the nat is pretty fucking hard on protoss, and the lack of expos doesn't necessarily help protoss given the map's layout. But many aspects of the map do make things hard on zerg if protoss can ever get his economy going, imo.


The only suggestion I can offer would be to scrap the map and work on Dayun Si, sorry ._.
SiaBBo
Natural is shit.
NastyMarine
what about a mineral block or neutral at the backdoor entrance(s) to the nat?
LasTCursE
deco in work?
MorroW
id make 2 ramps less wide so u can make room for more dirt, GMC

i think map is t>p>z

im not gonna post something big here since i dont like this idea
NastyMarine
UPDATE:

Made a few terrain modifications. comments gogoogo

New mineral block for the back entrance of the naturals are 64 each.
modified by NastyMarine
SiaBBo
Looks like it's terran map.
MorroW
id remove the mineral blocks and id widen the middle ramp slightly
LasTCursE
don't know.I think like SiaBBo :S
NastyMarine
Various updates:

Opened the center bridge

added some decoration (more to come)

Added gas to the 11 and 5 expos

removed the backdoor mineral blocks and replaced them with two neutral temples each
Nightmarjoo
imo a lot better, but still not enough room for flanking. Reminds me of Undying Lands.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Psyklon Aeon
Newest updates:
  (6)Duel
  (4)Tear of the Go..
  (2)Embryonic Rift
  (4)Bubbles0p91
  (2)Tres Pass
  (4)Carcass 1.5
  (2)Monkey Land
  (2)Paradise 1.4
  (2)Deride 1.6
  (2)Salvation 1.8
MOTM
  • month 9:
      (2)Neo_Noahs Ark_..
  • MOTW
  • week 2015.36:
      (4)Heartbeat
  • Main Forum
  • BWMN ..(mmmk)
  • P Buf..(Freakling)
  • Ho to..(RonLaforge)
  • Is th..(gnom)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(JungleTerr)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake