new account
list users
Map DB
Map Access
New map
Edit map

Back to "final" maps.   Show all maps.
Last update for (4)Banshee : 2005, 08, 27 11:28
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
333 (4)Banshee 128*128Travin1.2final

The map has been rated 58 times and got a total of 70 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

My blizzconmap #1
note that @ 6+12 gas exp you can enter the nearby cliff with small units, to counter the easier cliffing of middle expos for 9 and 3
Can you walk on the cliff at 6&12? from the expo or from low ground? I don't really get it.

I wanted to write that zerg stands no chance at all against terran, havin only a min only expo that is also very exposed. But now I see, the concept is probably to force zerg to build more sunkens than normally, as the expo is so exposed, but giving him a free gas expo backdoor for it.
you can walk to second cliff from expo cliff at 6 and 12
i know it dsnt look like you can, i was kinda suprised when some zealots first walked over that space and killed my lurks : [. So i fixed so it was like that at 12 also
i bear no responsibility for uploading that replay btw :]
Hmm.. positional balancing is very different.

while the player at bottom right corner has an easy job defending his choke, the player at top right corner has to built a lot more sunkens or even aother hatch to get the same result.

The easyness of defending the second expansion with sunkens on the natural in front of the choke get worse clockwise beginning at the bottom right corner. That is the only, but important thing to change imo.
And on some positions at the cliffs next to the 2nd expansion (the high ground one) is only the mineralline destroyable, on some should the range of the tank even kill the CC/hatch/nexus as well, so that's imbalanced as well.

haven't tested it though, just guessing the distances ;) better check that, i might be wrong :)
Oh and, at my first comment above: every player can easily defend his choke with sunkens on natural, just erased something out of the text, and now it's crap ^^ but as said, the problem is about the second nat coverage. ... should go to sleep :)
i have explained why

--Travin vs Maleorderbride(1on1, 1.13)

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Desert Crime_
Newest updates:
  (4)Nocturne of Sh..
  (2)Odd-Eye 4.2c
  (2)Lobotomy 2.82
  (3)Ra 0.66
  (2v6)Rich vs Lean
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)