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Last update for (2)TheCrossroadsOfChoice : 2008, 12, 26 08:57
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|3431|| (2)TheCrossroadsOfChoice|| other||Twos||0.1||final||ground|
The map has been rated 45 times and got a total of 5 points
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|found it in intothemap..|
can someone fix the picture becouse i'm too lazy :(
|djddjd duddjfmf ahtgkrpTdj bb|
|Well, I don't know LasTCursE comments.|
Personally, I like this bridge the map.
By the way, who did it to upload? ^_^
Bong said, i don't speak english.
and to Bong,
전혀 모르겠으면 구글번역같은 번역기를 이용해 보세요. 저도 문맥등을 이용해서까지 해석이 안되면 하는 최후의 수단... 모르는 낱말은 저한테 어느정도 물어보시면 답해드릴게요. :)
|twos you mean youlike the bridge in blues main?|
its as useless as my ruins to water transition in venezia. no purpose for gameplay = useless
mainnat setup = katrina
|It probably was uploaded by Lastcurse. |
|ProTosS4EveR. this place just decoration. It does not matter.(play)|
I said, are the bridge to the center bridges.
|yep i upload it :)|
|a-ha.thanks. I was surprised, because I'm already trying to upload.|
|Who is censoring bong's comment? His post is korean, except he didn't switch to korean keyboard, so he typed the english letters you press to type korean instead.|
I like the map a lot. It seems to have good flow. Why not make the back bases the mains though? You could make the nat cliffable instead, or could just have cliffable mains, that would be interesting.
I think if you keep the starting locations in the front base, you should make the choke smaller, because otherwise I think the players are too strategically limited because of the large choke size, and I think the short main2main distances also only emphasizes the issues a large main choke create.
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