|Stickynote produced these ramps to be much better blended and more visually pleasing.|
|i like the ones at the left.|
did he test vision?
|One word: looks ugly, oh wait, that was two.|
|They are blended pretty nicely, but the physical properties don't match the ones of a normal ramp at all. It looks as if you could block the ramp with a single zergling, ling tight. Or at least with a zealot.|
It's much too tight in the middle.
|I'll report back to sticky and see if he'd like to fix them to be both blended and functional.|
|You guys obviously did not test any of these comments you are making, the ramp is only slightly more narrow than a normal ramp, compare:|
His Ramp: http://img204.imageshack.us/img204/5291/rawr2ia2.png
Normal Ramp: http://img264.imageshack.us/img264/198/rawr4hq5.th.png
Also, the vision works just fine:
All of you guys' complaints could have easily been tested in under a minute in SCM Draft.
modified by Falkoner
|Falk is about right. It is a little narrow towards the middle but changing 1 tile could fix that.|
|Compared to the other backwards jungle ramps, these are a lot less blocky.|
|I'd prefer a working ugly ramp rather than a natural looking, imbalanced, and glitchy ramp.|
Quality over Vision appeal, imo.
|I do admire the awesome blending with the environment w/e. These are a lot less blocky, and you spent some of your time on these, i appreciate that. :P|
|this ramps ae very good blended, and i wan't talking about "vision only" i mean the ground level bonus, where your dragoon is unable to hit a single marine.|
remember python when you place your SCV in the ramp and your are near to the highground and you can't see anything! because there is a lowground square there! and it look like your zergling or SCV is blind xD
|I think you did a great job~ Bravo!|
|I think they are small|