|Again i though about how startlocations would be best positioned for a good team map. The far bases were connected via island at first, but i thought that 2 p could doubleteam a terran to easy with 2 entrances so i made it a bit more classical.|
|Interesting map. However, concerning fair startlocations I think 12 and 6 are too far apart. In 2on2, a team on 3-9 could easily rush e.g. 12. This sounds similar to the problem on LT with the guy on the 9 o' clock position.|
Do all the gas expos have the same amount of gas?
|is this map ment to be pure 2v2 or 1v1 aswell?|
in the other case zerg might have trouble on the close start pos especially vs t.
|In 1on1, close positions are much too close. This would be pure 2on2 map. I like it, it is very much like LT though.|
|I wanted a bit more of a battlefield than LT has, i also wanted it to be more team played than LT. It is obvious that close bases will be the best team start pos, but i think it will work other way too. Obviously the greatest fights will be over the dual cliffs.|
|You should remove some of the walls in the middle, it seems too hard to pass. |
I don't really like this map for 1v1 because of the huge cliffs. If you spawned at certain locations, you could contain your opponent from high ground and pound on their expo. I don't like insane positional differences like that.
|But it is made for the 2on2 contest :P |
|yeah but that's kind of lame... I think maps should be playable in any form|
|When the map has its special intention i dont think it matters. hehe see that RoV or bifrost cant be played 2v2 :D|
then i think its just fair that this map was 2on2 meant :D
|This map reminds me of the WC3 Map, Lost Temple.|
Great work Star.
|thats quite a good observation.. now when you say it i know exactly what you mean.. hehe funny. it was not the intention at all.. i even made another map to try and mimic war3 lt, but this unintentionally seemed to be even closer..|
|i think that some maps are really good...nice work!|
|uh oh.. ok. thanks :P|