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Last update for (2)Nothing To Lose : 2009, 02, 06 23:12
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|3517|| (2)Nothing To Lose|| 128*96||trcc||0.1||beta||ground|
The map has been rated 37 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|middle path is not ment to be the main battlefield, more on the sides kinda|
Main too big?
mineralonly/gas behind should be removed?
neutral is useless?
does it matter really mush if the creep doesnt cover completly the nat?
bad map/scrap it before putting more effort in it/I should stop making sc maps?
Bottom left and top right wasted space is very noticable?
modified by trcc
|nothing you cannot fix|
|What does that mean?|
|aren'y wou complaning about mains, nats, wasted space, etc?|
i'm waiting for your reverse structure ramps...
modified by Testbug
|I'm not complaining, I'm stating things I'm not sure about that i need an opinion from some1 else. I'm not a lot into starcraft mapping anymore, I'm just making ideas in my mind but I can't translate them into solid maps.|
Oh and the structure, ya I guess this will be a problem.. Might change tileset :P
If any of my maps inspire you guys, I don't mind if you want to pimp the idea behind it or the maps
modified by trcc
|"If any of my maps inspire you guys, I don't mind if you want to pimp the idea behind it or the maps"|
hehe > guess i did it already! lets say i fixed some parts which i thought they need to; however not for the reason to upload the maps here.just for a tourney.
wait i might possible have some reps for ya -_-
|and here they are.have fun,trcc!|
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