nowhereman | | |
nice idea with the broken picture in the left upper corner of the map
but i miss the starting locations :( |
LasTCursE | | |
o i like this map o.O |
spinesheath | | |
Pretty cool ramps, haven't seen those anywhere before. Almost perfectly equal for all directions and very similar to standard ramps. |
LasTCursE | | |
spinesheath you haven't seen them because you don't visit INTOTHEMAP.com every jungle map there uses these ramps :D |
Nightmarjoo | | |
Yeah I like the map. Seems like it could use another expo though. Reminds me a lot of Ridge2Ridge. |
spinesheath | | |
give me just 1 name of such a map, Lastcurse... |
Crimson)S(hadow | | |
marjoo: maybe the koreans saw r2r and inspired them to make this and heartbreak ridge? |
sTY_leZerG-eX | | |
Has path issue bean tested ?
We all know that can be very annoying. |
LasTCursE | | |
ok may be not every.. but look at the korean name maps "(4)마지막인사또다른이야기" like this one |
spinesheath | | |
Neither a search on google nor intothemap led to any results...
Anyways, I don't really care anyways. Those are nice ramps, I changed a few tiles and thats it.
The main-to-main pathing should be fine, and anything else of course isn't. |
LasTCursE | | |
actualy i use to put them in (0)Jungle Ramps a long time ago but i forgot to update the map xD lol modified by LasTCursE |
freakling | | |
I had a similar idea once, but then decided against implementing it for I thought that all those middle mineals would most liokely turn out being either tactical useless or just terribly annoying or both.
What mineral counts does this map use?
EDIT: I checked it in the editor. Those are double stacked 0-Minerals. So a scout worker can remove them without needing to return to base, but it still takes a while. modified by freakling |