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Last update for (4)MuSSang : 2009, 04, 24 01:53
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3620 (4)MuSSang 128*128Sinsago0.3betaground

The map has been rated 56 times and got a total of 14 points
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Comments:   GMCS (0 elements)


nowhereman
nice idea with the broken picture in the left upper corner of the map
but i miss the starting locations :(
LasTCursE
o i like this map o.O
spinesheath
Pretty cool ramps, haven't seen those anywhere before. Almost perfectly equal for all directions and very similar to standard ramps.
LasTCursE
spinesheath you haven't seen them because you don't visit INTOTHEMAP.com every jungle map there uses these ramps :D
Nightmarjoo
Yeah I like the map. Seems like it could use another expo though. Reminds me a lot of Ridge2Ridge.
spinesheath
give me just 1 name of such a map, Lastcurse...
Crimson)S(hadow
marjoo: maybe the koreans saw r2r and inspired them to make this and heartbreak ridge?
sTY_leZerG-eX
Has path issue bean tested ?
We all know that can be very annoying.
LasTCursE
ok may be not every.. but look at the korean name maps "(4)마지막인사또다른이야기" like this one
spinesheath
Neither a search on google nor intothemap led to any results...

Anyways, I don't really care anyways. Those are nice ramps, I changed a few tiles and thats it.



The main-to-main pathing should be fine, and anything else of course isn't.
LasTCursE
actualy i use to put them in (0)Jungle Ramps a long time ago but i forgot to update the map xD lol
modified by LasTCursE
freakling
I had a similar idea once, but then decided against implementing it for I thought that all those middle mineals would most liokely turn out being either tactical useless or just terribly annoying or both.
What mineral counts does this map use?

EDIT: I checked it in the editor. Those are double stacked 0-Minerals. So a scout worker can remove them without needing to return to base, but it still takes a while.
modified by freakling
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