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Last update for (2)spines177 : 2009, 06, 13 00:15
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3624 (2)spines177 128*96spinesheath0.1betaground

The map has been rated 48 times and got a total of 5 points

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Comments:   GMCS (0 elements)

No mapname yet, just a placeholder name.

Map is more or less playable as is.
What do you think about the concept?

As you can see, there is no deco at all yet; map is perfectly symmetrical. The undefinable stuff that you can see for example close to the naturals is high temple, unwalkable.
Another gas expo would be nice.
I hope, when you deco this, you replace that ugly copied and pasted stuff with real cracked rocks.
the bridge to me at 1 and 7 looks pretty cool
I cant believe u can post a map as unfinished as that common man.
But I like the idea , I think .(Cant tell 2 unfinished)

I would definitely give those min onlys gas.

I dunno, the map just seems so, barren, and spaced out (and I don't mean the decoration).

Nat is too vulnerable to muta imo.

Um, I dunno I don't like the water, seems like a weird way to waste space just to have a corner expo with a bridge leading to it.

I'd take away space from the current min onlys, making them smaller and the center larger. Then, making the center more interesting/dynamic.

Everything seems... so unsafe =/
@freakling: of course. Copypasta is just very useful for getting everything symmetrical.

@sTY: The map itself is playble just as it is now. There is no need for deco in a match. So this obviously is the perfect timing to ask for opinions on balance / concept / layout, before wasting time on deco just to throw it all over again.

@NightMarjoo: I can add that gas, np. And now that you mention it, I really ended up not leaving enough space behind the minerals at the nat.

Guess I really can widen the middle. Not that it would be necessary imo, but it could provide a better place to hide the waste of space :p

Well, the corner expoes are very safe, at least as long as they aren't dropped :p It's not easy to get an army across a bridge and up a defended ramp.
Also, you can basically defend your half of the map from the ridge next to your natural.
The combined ramp width isn't that much more than on bluestorm (which tends to be cut in half as we all know). I can shorten the ramps at 1/7 a bit, though.
modified by spinesheath
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This post is not displayed due to its content
Humor at this site could use some work.
lol testbug
turn minonlies to gas?
Lol, whatever happened to this map spines?
Well, from the comments I don't think this map is really worth finishing. I've got too many other things to do to invest heavily into mediocre maps.

I need someone that can unlock maps. pls
Lastcurse, don't spam the site with maps just for your own unprotection. I find it incredible you can't find the unprotecting program on your own, seeing as how it's mentioned several times here, and easy to find with a simple google search.

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