|Back to "beta" maps. Show all maps.|
Last update for (2)Graveyard : 2009, 07, 07 03:48
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|3726|| (2)Graveyard|| 128*96||coV||0.1||beta||ground|
The map has been rated 34 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|This map took a long time 'cause the copy/paste method.|
Anyways since Freakling updated the ramp picture, I decided to make a map with the ramps.
The deco and doodads aren't done yet but just showing what I have so far.
There aren't nothing much basically straightforward.
I want to know how balances go so please tell me if it's good or bad and how to improve it.
Comments, critiques, and feedbacks are welcome.
The white start location ain't suppose to be there, I'll change it later
HAPPY 4TH OF JULY!
modified by coV
|The map looks good man but im worried about the distance nat 2 nat it seems much to short.|
U should come up with something because this will cause to much in balance.
|I could put a neutral building at the bridges.|
I put neutral buildings at the bridges.
modified by coV
|Added deco, nat is somewhat unbuildable|
|Id recommend u to put some un-buildable terrain's|
under the temples near the high basilica so that u don't create path issue.
Un less u want those temples to be destroyed in the actual game.
But if u don't seek players to do so, I recommend u to put the un-buildable titles under them, and switch the temples 4 the neutral invincible crystals.
|Yeah, I meant for them to kill it so it would be a shorter pathway, but it doesn't create path issue, the ones at the bridge cause path issue if you are expoing from the nat to nat.|
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots