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Last update for (4)Starfish Epics : 2006, 02, 21 21:06
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1020 (4)Starfish Epics 128*128trcc0.4beta

The map has been rated 36 times and got a total of 15 points

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Comments:   GMCS (0 elements)

;| im very bad in descriptions so will let you figure how the map is by yourself ;)

Comments !
Open purple's main up a bit more. jus push the water at the nat down more. imitate the other nats. theres a big difference wen u compare purple's nat to the others, it has more water.. so fix that a bit and u improved the map alot
Then, the purple's main will be much bigger than the 3 others :/
no no no jus open it up a bit more.. trust me. jus push the nat down alil bit more to open purps shit up jus alil bit more. It wont be bigger than the others. plus theres a imba with 5. theres enuff space where air units can jus hold behind the mineral line and harass/ stop the mining process. pushing it down will eliminate that problem
modified by NastyMarine
The placement of the ramps on the high ground expos behind mains is terrible.

Reds - Top ramp can be defended from cliff on main. Lower ramp can be defended with sunks. Both ramps have chokes below them.

Purps - Left ramp can somewhat be defended, not as well as reds. Right ramp cannot be defended with sunks.

Blues - Right ramp cannot be defended from main, left ramp can be defended from sunks.

Teals - Both ramps can be defended decently.

As you can see, reds high ground expo is easily the best. Also, I think the map is boring and ugly, not up to trcc's standard.

I actually think trcc did a very good job of balancing that many ramps. Only one he should really change is between red and purple.

This maps still needs some testing before being put in any type of competetion. pathfinding is difficult to balance on a map like this.
--v mOsQ
lol bad map
Valug, i did not have tested the ramps yet, but if you did not notice, the best high ground expo belongs to purple base not red -.- . When i will come back from school, i will reduce a bit the main ( too big ) and I will gain some place to move around the expands. The only pathfinding i'm worried about is the bottom right.

Thanks mosq xD
played a game on that map (pvz) vs LGI
he raped me due to bad scouting :P

but i am afraid i forgot to save it
normally, penguin plug saves the reps automatically, but i started without it :<
Well my penguin work :)
;) Was a good watch, i can see some problems with pathfinding on top position mineral only, ;P

And valug, i don't really understand how you can possibly protect the ramps with sunkens on cliff, O_+ maybe take a look at the replay
--v mOsQ
trcc, bad FOR YOU ^^ u can make better maps

--LGI vs flothefreak(1on1, 1.13)

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