| tktkvroom | | |
Wanted a differen't layout then something normal
so....
3 paths leading to main
1 being a bridge that leads to mainland that leads to other mains bridge, bridges blocked by 5 stacked xel'nalgas
2nd path leads to nat, the nat has a Nightmarjew path so scouting is faster. The outside minerals are 5 stacked 0 value the inside are 10 stacked with 0 value
3rd path leads to a min only blocked by 5stacked overminds
the power generators are each 3 stacked modified by tktkvroom |
| sTY_leZerG-eX | | |
Woa !
So many maps lately, I really like this 1 tho :)
Deco could be better tho.
good job tho.
|
| tktkvroom | | |
| thanks :) |
| Trooper | | |
| its differant.really dont know what to say its one of those maps. |
| sTY_leZerG-eX | | |
| LOL Trooper only likes Python :) |
| Moebius | | |
| Easy 3 gas. Zerg will love you. |
| tktkvroom | | |
| zergs hate me >:) |
| coV | | |
Lol Moebius...he's right take the second nat away and change it to a mineral only.
You'll be screwed once all those neutral buildings are down or one of them at least :P |
| sTY_leZerG-eX | | |
| Ya tktkvroom I think 3rd gas is a bit 2 easy, Id recommend u 2 make it min only, and the min only that is blocked by those buildings add a gas 2 it. |
| tktkvroom | | |
yea good idead
im on it! |
| coV | | |
| And add some rocky ground so Terran's turrets won't all over the map. |
| tktkvroom | | |
| where in particular for rocky ground |
| coV | | |
Around the ruins...just delete some grass around the ruins and put in the rocky ground.
And good job with the making wide ramps in the main, if it were a single it'll usually cause path problems when you are getting harassed from you main. |
| tktkvroom | | |
got a pvz in, i was z
rallying my units to the nat was fine but when id want to send them across map it got anoyying
from that little bridge & ramp
so i made the ramp & bridge wider & put 3 stacked cacoons & 15 stacked 0 value minerals there to open up the path later
Also i put more rocky ground in the center for anti mass turrets |
| coV | | |
| Make the 'island' like expo less unbuildable so that they will most likely use their units to defend. |
| tktkvroom | | |
added ruins to the "islands"
|
| Nightmarjoo | | |
| OH GOD PATHING |
| tktkvroom | | |
ugh
idk y the fuck the pic wont upload i keep uploading my updated pic but its showing up with the old one
w/e i made the lil bridges a lil wider & put the NMJ pathing there
inside nat is 20 stacked 0 value & outside is 10 stacked 0 value |
| tktkvroom | | |
| there pic works now |
| JungleTerrain | | |
| long main2nat, bad pathing, norush map, long distances. |
| Freakling | | |
| Slightly reminds me of Spinell Valley's very first version. I think the temple bridges wer removed for good reasons on that map and therfore should also be removed here. |
| tktkvroom | | |
| map is going through some changes |