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Last update for (2)Reaper : 2009, 07, 17 05:40
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|3751|| (2)Reaper|| 96*128||Nightmarjoo||0.1||beta||ground|
The map has been rated 48 times and got a total of 5 points
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|Needed to make a map for a sc2gg.com competition, so I churned out a generic ptarish (2)map.|
It's pretty bad, but whatever. Better than (3)Moloch and (3)3 I guess ._.
|3 was stylish :P|
|I woukld like to give you a constructive comment, but as you said yourself this is pretty "ptarish" as you call it, Just a simple x/y symmetrical 2 player map, nothing really wrong about it but also not terribly exciting.|
I strongly adwise against using symmetry tool too much, though, because it has some really uncomely byeffects. I will add GMCS to show what I mean...
|oops you're right, I didn't look closely enough.|
I don't think the islands would work as non island expos. I could potentially make them semi-island and put a blocked ramp at the end of the "tail", but I don't like how that would work, and I think even if it did work the expo would basically still be an island.
And, I really want that tail to be part of the island.
|edit: removed silly positional imbalances caused by symmetry tool :(|
|TERRAN OP IMO|
|right click > delete > empty trash can, should fix the problem|
|very intersting. I think its too tight to have that many doodads placed on the ruin terrain along the map.|
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