|Back to "beta" maps. Show all maps.|
Last update for (2)Reaper : 2009, 07, 17 05:40
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|3751|| (2)Reaper|| 96*128||Nightmarjoo||0.1||beta||ground|
The map has been rated 51 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|Needed to make a map for a sc2gg.com competition, so I churned out a generic ptarish (2)map.|
It's pretty bad, but whatever. Better than (3)Moloch and (3)3 I guess ._.
|3 was stylish :P|
|I woukld like to give you a constructive comment, but as you said yourself this is pretty "ptarish" as you call it, Just a simple x/y symmetrical 2 player map, nothing really wrong about it but also not terribly exciting.|
I strongly adwise against using symmetry tool too much, though, because it has some really uncomely byeffects. I will add GMCS to show what I mean...
|oops you're right, I didn't look closely enough.|
I don't think the islands would work as non island expos. I could potentially make them semi-island and put a blocked ramp at the end of the "tail", but I don't like how that would work, and I think even if it did work the expo would basically still be an island.
And, I really want that tail to be part of the island.
|edit: removed silly positional imbalances caused by symmetry tool :(|
|TERRAN OP IMO|
|right click > delete > empty trash can, should fix the problem|
|very intersting. I think its too tight to have that many doodads placed on the ruin terrain along the map.|
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots