broodwarmaps.net banner

BWMN Time
07/15/2024
09:19
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "beta" maps.   Show all maps.
Last update for (2)Separation : 2009, 07, 21 21:20
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3755 (2)Separation 128*128Neon0.1betaground

The map has been rated 81 times and got a total of 5 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Neon
Current work in progress, I was originally going to leave it as it was, but I'm not really satisfied with some things.

I wanted to try somewhat centered mains, but it turned out to be harder to work on than I first thought, so after tweaking around a lot it still remains rather experimental.

The choke between the ramps part of cliff and actual main is wallable with rax and 2 supply and alike.

Lack of real natural/closest ones being rather tricky to defend worries me, but I don't really know how to rework them without changing the concept too much. Hopefully the ground travel distance makes them easier to take than it looks.

I couldn't really place the gases in mains without moving the start locations closer to edges, since without gas problem either player's gas would have suffered from being siegeable.
Is it too much advantage/disadvantage that another player's gas faces towards his opponent's base in this setup? There's a bit room for turrets and alike between the gas and cliff.

At least siege problems should be mostly fixed.

I was hoping the landscape to promote air/drop play and harass/low eco play, but I probably went too far with it, comments and suggestions appreciated.
coV
Well first of all the inverted snow ramps looks weird.
http://www.panschk.de/mappage/comments.php?mapid=2768 this is a better ramps IMO.
I don't know how to add a natural unless you make that high cliff bigger. If you do that the second natural should be at 9 and 3 and that would make it more open. Take out the gas at 7 and 2 and put less minerals since you wanted low economy.

That's all I got to say right now.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Snake Canyon
Newest updates:
  (4)Nocturne of Sh..
  (2)Odd-Eye 4.2c
  (2)Lobotomy 2.82
  (2)Dark_Swamp_0.60
  (4)Daedalus_0.60
  (4)Blustercrux_0.60
  (3)Ra 0.66
  (2)Dusk_0.60
  (2v6)Rich vs Lean
  (8)19977383763838..
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)