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Last update for (2)Serpentine : 2009, 08, 17 22:03
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3806 (2)Serpentine 96*128Sleddog0.1betaground

The map has been rated 38 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Sleddog
High crushed rock is a placeholder atm, will eventually attempt to blend with high flagstone.

Currently 3rd gas is too far imo, but if I swapped the min only to gas, where would min only go?

Comments appreciated.
randomdragoon
There is a little bit of Freudian imagery going on here D:
greatn00b
Freudian imagery?
lMPERVlOUS
Yea, I see it too.....

Didn't notice it initially, but it's there.....
Sleddog
Oh fuck me... It's the ramps - didn't look like that when it was just terrain. Give me a sec lol...
Sleddog
Fixed. I plan on breaking up the bottom and top ramps connecting to the center also. Actually, those ramps felt the most out of place for the map concept. Any suggestions for what to do?
coV
Well the tile editing in the basilica doesn't look good, try looking at (4)Odyssey and see how they edit it.
I don't know the map looks very stiff...but we'll see what happens.
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