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Last update for (4)De Ja Vu : 2005, 12, 22 17:11
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
381 (4)De Ja Vu 128*128[7x]SpitFire0.9final

The map has been rated 69 times and got a total of 63 points
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Comments:   GMCS (2 elements)


panschk[FP]
This one looks like a good, basic map. Only improvement I can think of now would be putting some doodads/water/thin cliff behind the 12 and 6 expansions, to make sure units don't get stuck behind minerals or something when moving from top right to top left or bottom right to bottom left.
Listoric
I just can second that, i would rearrange the middle expos as well, i draw it into the GMCS.
Starparty
also make sure no units can attack mainbases from the min only below. And its is "Deja Vu", if you're refering to the feeling that something which is happening has happened before.
panschk
déja vu;)
trcc
:P it's a french expression yay :)
Your Name
ouin deja vu une pareille ;)
LGI
@[7x]Spitfire, look at the GMCS, and if you do what Listoric says, the map will look finsh, and it's a very good map too! I want try play it, but pleace fix the netural expansion. Listoric is right about the patchfining. Sometimes so simple mistakes make the map anoying. Take for example one of the newest versions of LT. The netural mineral expand of the 3 o'clock player is right next to his cliff, and many times it happens a unit go behind the minerals, and then they have to turn back, because one of the minerelblocks is blocking the way. It's anoyng, and some times players lose games for this...
flothefreak
and it's still

"déjà vu" :P
7x)SpitFire
I haven't edited it yet :D
panschk
Lol, french is my first language, and I still spell it wrong :( Well, the last time I had to write something in correct french is some years ago now..
--v|mOsQ
Standart and very easy map -.-
flothefreak
you know what "déjà vu" means?
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