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Last update for (4)Roadrunner0.91 : 2010, 04, 09 07:42
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3839 (4)Roadrunner0.91 128*128Str18-020.2finalground

The map has been rated 50 times and got a total of 11 points
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Comments:   GMCS (0 elements)


larjarse
Note: Map download is the old version and not the updated version that the picture shows.

a litte more space should be cut off from naturals to high dirt- nats seem too tankable
modified by neobowman
Nightmarjoo
If not for the large amounts of wasted space in the corners, I'd love this map. It's basically (4)Destination, and I love that map. Decoration sucks though. Looks like a really fun map though.
spinesheath
This map does look like Destination, but I don't think gameplay is very close to it. The key expansions are much more open than on desti and movement seems not as limited.
LasTCursE
I think kespa "pro" mappers spend like 10 minutes making every map from this new "season" o.O
coV
Well it is beta, if this map gets accepted there probably going to make it better.
LasTCursE
i truly hope they do..
tktkvroom
nightmarjoo could make better maps then this
randomdragoon
Concerned about possible positional imbas
Moebius
I'm concerned about headaches from trying to navigate that shit in the middle. The whole map's concept seems to depend on just a complicated mess of bridges as a battleground.
neobowman
I found that the problem is that a Terran in one position can very easily push to a Protoss in the position clockwise to it. The highground route would be slow pushed while taking that expansion and you could either secure it or keep on pushing towards the Protoss's nat.
Crimson)S(hadow
needs more oviespots =(
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