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Last update for (2)alternative zvz : 2009, 09, 04 01:58
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
3843 (2)alternative zvz 128*96greatn00b0.5experimentalground

The map has been rated 49 times and got a total of 25 points
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Comments:   GMCS (0 elements)


greatn00b
Unit settings (list of changes)

mutalisk
damage: 2
cost: 150 mineral, 100 gas

zergling
damage: 3
hp: 20

hydralisk
damage: 8

lurker
damage: 18

ultralisk
damage: 25
hp: 450

overlord
cost: 50

queen
build time: 100

guardian
cost: 100 gas
build time: 5

devourer
cost: 0
build time: 5

sunken colony
hp: 500
cost: 0

spore colony
damage: 30
cost: 0

creep colony
cost: 0

Tech settings (list of changes)

spawn broodling
energy cost: 60
Starparty
but... whY?
LasTCursE
Step One: Making Shit map in 1 minute
Step Two: Changing few unit settings to make it more imba
Step Three: Go to bwmn and say hey check out my new shitty "Map"
SiaBBo
i lol'd
NastyMarine
i really dont understand. This is not a UMS mapping site!
JungleTerrain
I'm sorry, but it will never work, especially here.
Xnenai
Imo this map would be fun (except with the unit stats being changed) for a legit game not so much.
modified by Xnenai
modified by Xnenai
coV
LOL Xnenai, I saw the comment >_< when it wasn't modified.
MorroW
rofl
motm
Xnenai
blah its true, >.>
JungleTerrain
its like 3 bases in 1
greatn00b
Alright, alright... I'm sorry for uploading an ums map! Although this ums map is actually kind of like a melee map (melee zvz). And yeah, LasTCursE has a point there, this map didn't take too much time to make. But am I mistaken if I say that mutalisks basically own zvz? This match-up could be an amazing battle with defilers plaguing armies, queens sniping key units, guardians creating heavy bombardments (etc.)... or am I the only one who is missing such things?
spinesheath
Nobody will play such a map at an competitive level simply because you don't have the time to practice for both normal maps and such a map.

Also, a map for a single matchup is retarded, honestly.
Besides, there ARE huge zvzs with defilers and so on, but they simply are not as common because the players need to be almost exactly on the same skill level (or low enough in general so that random mistakes don't have huge impacts).

You certainly are not the only one missing other units in zvz, but zvz is already so extremely complex even with only muta/scouge/ling.
modified by spinesheath
JungleTerrain
Jaedong doesn't miss such things.
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