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Last update for (4)Fortress : 2010, 03, 24 06:40
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4054 (4)Fortress 128*128Proleague0.6leagueground

The map has been rated 49 times and got a total of 31 points
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Comments:   GMCS (0 elements)


neobowman
Tileset: Jungle
Size: 128 x 128
Positions: 2, 5, 8, 11
- Each place has different amount of resources. Main minerals patches are at 1500, natural at 1750, 3rd at 1250, and island at 1000.
- Only workers can cross the paths at the corner expansions using the mineral patches. Other units cannot walk there due to the gates.
- There are 24 stacked mineral patches at the entrance of corner expansions.
Rush time: 31 seconds (horizontal and vertical), 37 seconds (diagonal)

I don't know WTF Kespa was smoking when they brought this in. It's like DMZ where they see a cool concept and make a half-assed map to use it. I hope it's gone midway through the season.

Download is filler for now.
modified by neobowman
ProTosS4EveR
jesus christ
LasTCursE
well almost awesome..
Grand line,Polaris and Inferno FTW
Ghost,Checkmate,Fortress SUCK RLY BAd ;
modified by LasTCursE
Nightmarjoo
I don't mind this map. It might have boring gameplay though.
Impervious
I want to see how the pros abuse the corner expansions. It could be pretty interesting. Proxy stargates, robo, or starports anyone?

This might actually be a pretty cool 1v1 map. I can see drop/air play being useful, I can see a pretty open middle for big armies clashing, and I can see some tighter paths which can be used to fall-back to. It's got a lot of elements of a good map, from the perspective of how it will play out.

But it is boring looking.....
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