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Last update for (4)Fortress : 2010, 03, 24 06:40
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4054 (4)Fortress 128*128Proleague0.6leagueground

The map has been rated 49 times and got a total of 31 points

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Comments:   GMCS (0 elements)

Tileset: Jungle
Size: 128 x 128
Positions: 2, 5, 8, 11
- Each place has different amount of resources. Main minerals patches are at 1500, natural at 1750, 3rd at 1250, and island at 1000.
- Only workers can cross the paths at the corner expansions using the mineral patches. Other units cannot walk there due to the gates.
- There are 24 stacked mineral patches at the entrance of corner expansions.
Rush time: 31 seconds (horizontal and vertical), 37 seconds (diagonal)

I don't know WTF Kespa was smoking when they brought this in. It's like DMZ where they see a cool concept and make a half-assed map to use it. I hope it's gone midway through the season.

Download is filler for now.
modified by neobowman
jesus christ
well almost awesome..
Grand line,Polaris and Inferno FTW
Ghost,Checkmate,Fortress SUCK RLY BAd ;
modified by LasTCursE
I don't mind this map. It might have boring gameplay though.
I want to see how the pros abuse the corner expansions. It could be pretty interesting. Proxy stargates, robo, or starports anyone?

This might actually be a pretty cool 1v1 map. I can see drop/air play being useful, I can see a pretty open middle for big armies clashing, and I can see some tighter paths which can be used to fall-back to. It's got a lot of elements of a good map, from the perspective of how it will play out.

But it is boring looking.....

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