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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4066 | (2)Eden 0.55b | 128*96 | Excel Excel | 2.5 | beta | ground | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Aristocrat | | | Click for ULTRA-HIGH DEFINITION IMAGE
I made this more as a terraining challenge than a serious melee map, so it's probably not the best in terms of balance; but eh :).
(0-minerals are stacked 8 and 16 high on the unbuildable side paths.)
Please comment so I can improve it in the upcoming times. Thanks! modified by Aristocrat | sTY_leZerG-eX | | | Cool, I opened the map and I really do like this.
I think its a nice expo lay out, but in the 12 o'clock base I would make it a "normal" base, thats 2 say 7 or 8 min patches and 1 gas. That way you can add an island expo at the 6 o'clock position, this I highly recommend because that way map is not as spity, If u know what I mean. Players can have 2 expos 2 fight for in a lasting game (this will help balance)
Now the mineral blocks: I would remove those, although I am a super big fan of mineral blocks I dont think the concept quite works here. I would remove them and that way it will add a "spice" to the nat flanking wise.( If u agree to this suggestion I would recommend u making this high ground un buildable, you can get some nice custom terrain for that in my maps (4)Broken wings, or (6) Twin HeadedSnake)
Also deco is hopefully not done yet because I think It could be a lot better, you need + doodads and eye candy shapes and deco imo.
Mains are pretty close to each other air wise.
Personally I really like the temple ramps u used that resemble the ones I used in my (2)Spider Monkey, those are super sexy and look really cool.
Now 2 the touchy subject, game play wise those other temple ramps could work, but they are really ugly, specially if take a close look at them in the actual game. There is no blend as u might have noticed and that imo is just to much. I would remove all of it and replace them with many of the other ramps I mentioned that do work, but I think it cant stay like it is atm.
But all in all I like the map.
P.S. Plz highly consider all the suggestions I mentioned in my essay comment.
:) | neobowman | | | I'm really not to sure about the semi-island near the main. It's basically a free expansion for Terran and Protoss early on, though Zerg need hatcheries for production. The natural isn't difficult to take or anything either.
Yeah, deco needs work.
Mains seem kind of awkward to mvoe around in.
Mirrored mineral formations tend not to be very balanced. It's not too big of an issue if it's not for competitive play, but you should keep it in mind.
Doesn't seem too bad. Pretty decent I guess. |
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