|is still betaa will fix it but idea is cool what think guys ?|
|finish your other maps...and why is your nat always so open|
|Yeah man u keep making new and newer maps but never update :(|
Map is nice tough I have a map that resembles this 1 (Not uploaded yet tho)
So maybe thats why I like it :D
|but my maps are almost finished :D i have 3 finished maps and play on them everyday in iccup :) and nat is not always open cov but now is open :D|
|This looks cool =]|
|tell me what need to fix please guys :D|
|I imagine most games here like this |
|and this is ok ?|
|well if you perfer some games with no battles yes xD |
modified by LasTCursE
|Natural is unbelievable hard to defend. I mean really, you really have to work with that. TvZ = Terran comes marinemedic rush and it's gg. Zerg can't spread Sunkens to both sides. PvZ = zerg comes early Hydras or Lings. |
And that Xel' Naga Temple is sooo bad there. The natural is already way too hard to defend, and still you make another way to the main. I mean really? This will make TvZ and PvZ even more harder. Marines or Lings/Hydras can destroy that Temple, if Zerg/Protoss would get more defense on natural.
Because the distances of mains are still pretty long, this map will never get long games. If population goes over 100 to both players and Player 1 attacks on right, Player 2 will just attack left.
|ok easy to fix :)|
|i small the chokes and fix some bugs|
|still much "unused" (or better said: place, that could have been used better) space, isnt there?|
|give me picture to see what need to fix ;]|
|I don't know...|
Make a new map?
You're getting better at general execution, but still doing silly things like those I mentioned above.