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Last update for (2)Mudbowl : 2005, 09, 30 00:10
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
418 (2)Mudbowl 128*96Listoric0.9final

The map has been rated 54 times and got a total of 50 points

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Comments:   GMCS (0 elements)

After i arrived at home, i made one of my maps i had in mind during the holiday. There are slight imbalances but they should make it interesting and aren't really problems i think (i.e. slightly bigger base @ red, but therefore his ramp is a bit further away, things like that)

Your comments?
Hmm, if they take and secure nat, wouldn't they have free expo at back? And T can CC float so easily to the island there and defend with tanks/ turrets with SCV from CC. Just my thoughts. ^^
True, after taking the natural you get a free expansion, but it's near to the enemy, so you might lose it quite fast. The island thing, well, i could add a blocking mineral.
I added the blocking mineral, just forget that. Sure, you secure the second expansion with your natural somehow, but on the other hand, you can do serious damage to this second expansion from the nearby cliffs. At that point you can take the 2nd expansion, you got tanks or shuttles imo.
I uploaded two replays agains tmy roommate. She is new to the game so both matches are very basic. I wasn't very good too, haven't played for ages ^^

Anyway, is there a way to edit the first name of the replay? Forgot to write my name into the box ^^
No, there is not. Well, we all know it's you ;D
The last replay is the best one. Well, i'm getting old and so its not really a PRO replay, but fun to watch :)
Ok, i changed the moddle of the map to a even better way.

The highground near the back-expansion are gone and now there is just a small doodad barrier, so you can attack the eco line even with goons or lurker. The good thing about this doodad wall is, that the unit AI is not inflictet and works perfect!

Second thing are the small min-onlys with 5 mineral blocks added in the middle to give another ground expansion to both players, but more centered, so if someone plays an offensive style, hes supported through that.

I'm really hapy about this map now, it's fast and plays very well. Just check it out and post some comments :)
I again changed two little details to balance the entries to the natural a bit. Nothing big. Anything from your side guys?
dont block with doodads :( it looks bad.. make water or cliff wall or something... (imo)
Nope, first off, it only looks "bad" on the screenshot, not ingame and second, if you make a barrier with water or something similar, it's harder to balance it for other units. i.e. now even Hydralisks should be able to shoot the mineral line, thats great because almost every range unit can attack now, not only the tank.
ok, i changed it to final and made some minor detail changes, added some doodads.
I like it. Looks quite terran friendly, but not to the point where it is a major problem.
Ok, after flothefreak posted a nice sugguestion for this map on, i thought about deleting the gas at the natural in front of the choke. Z still could fast expand and cover it`s choke and the second natural in back, with the worthy gas, but wouldn't have 2 gas for free, as well as no other race.

What about that?
Hmm.. i still favour to keep the gas as it is. I really like this map, it's fast paced and i played it a lot. By now i haven't encountered a massive advantage for zerg. But i'm not even a semi-pro Z so i might be wrong.

The possibilities to kick die second expansion from the middle is quite cool. Lurker, Tanks and High Templars do massive damage and keep the enemy busy. Maybe some more sugguestions?
imo this map looks impossible for zerg once the other player gets his expand up. if you dont manage to secure both gas islands with lots of def that is.
and the distance is really close if you want to fastexpand so bunker and zealotruch is really strong here.
True, that's what i thought too. zerg might be a bit disfavoured at start, but when the expansion is up, zerg could have a better time with the second gas expanson in the back. So if the Zerg manages to get his FE running, he could be favoured by the second ground gas expansion. That's why it's hard for me to see what a game could look like here.

Everything seems possible, so it might be balanced anyhow :/
well a p or t can easily secure same amount of gas as zerg and that really hurts
I added a replay from today. It's ZvT, we play 53 minutes and kick each other expansions quite often. I was to stupid to go on tier3 faster and a "nuclear launch detected" wasn't displayed/heard and i lost almost my whole army ^^

It's entertaining and i'd say it shows some nice features of the map. Just check it out :)
Checked UMS settings

-- vs Romy(1on1, 1.13)
--Listoric vs Romy(1on1, 1.13)
--Listoric vs Romy(1on1, 1.13)
--GG - Listoric vs Romy(1on1, 1.13)
--53mins gg - Listoric vs J[nicklamer]A(1on1, 1.13)

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