| K_A | | |
Just made this cuz I was bored,
Pretty generic map overall.
Suggestions? |
| JungleTerrain | | |
"just made this cuz i was bored"
makes me not wanna comment :/
The naturals for players in horizontal positions are just way too close to each other.
And im guessing the space behind the main is for drops? modified by JungleTerrain |
| 3FFA | | |
| K_A make sure you fill out everything you can for the map downloads because I haven't been able to dl ur maps :( |
| JungleTerrain | | |
| prolly cuz we were hacked a couple of weeks ago. |
| Kinosjourney | | |
Try making a rotational symmetry map instead, this symmetry is awful for small 4 player maps.
Also, like your other map this one is pretty tight :S |
| 3FFA | | |
| I can't believe K_A managed to make a 128x128 map tight :/ also, it isn't a small map as I'm pretty sure most iCCup maps are 128x128 Max |
| Kinosjourney | | |
You are pretty much right, 3FFA.
My maps always get tight but i can't imagine making it THIS tight on a 128x128 o_o |
| K_A | | |
It's prolly cuz I usually make UMS that it's so tight.
*Correction*
Perhaps the several years of making UMS has effected me in a way such that I am used to making paths tighter so as to use less map space. I am not sure if this is true, but it would appear as though this theory is a logical explination for my errors. modified by K_A |
| JungleTerrain | | |
| no excuses :P |