Listoric | | |
Ok, your picture and your maps are messed up, because startpositions are missing.
Second, the min-only expansions don't lie there that good, because the units get stuck behind them a bit, so you should position them more inwards (bad) or you put water on the left and right side of the minerals. like that:
| ##### |
# = minerals
_|= water
that prevents that units walk behind the minerals by themselves when they try to reach the enemy. |
panschk | | |
Looks like a solid map though. How do you wallin? |
MuShu | | |
Weird, in the actual map, the start locations are fine. I'll try to figure out what's wrong. I'll work on the mineral onlys too. You can also wallin with a supply and rax, but I still need to test it to see if units can get through. |
MuShu | | |
Sunk the mineral only expansions and also fixed chokes so that you can wall with a supply and rax. |
Listoric | | |
the map definitively looks better now. i still miss more tactical possibilities, i.e. cliffs, but it is still a good map, looks quite balanced. I like it :) |
yenku | | |
am i the only one who sees a huge problem here? |
yenku | | |
and if you still dont see it.. it's a crap version of azalea.
|
FaNta.DwMT | | |
Imo its playable and not horrible at all |