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Last update for (4)Tahoe Paths : 2005, 10, 14 19:41
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
422 (4)Tahoe Paths 128*128MuShu1.2final

The map has been rated 57 times and got a total of 70 points
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Comments:   GMCS (0 elements)


Listoric
Ok, your picture and your maps are messed up, because startpositions are missing.

Second, the min-only expansions don't lie there that good, because the units get stuck behind them a bit, so you should position them more inwards (bad) or you put water on the left and right side of the minerals. like that:

| ##### |

# = minerals
_|= water

that prevents that units walk behind the minerals by themselves when they try to reach the enemy.
panschk
Looks like a solid map though. How do you wallin?
MuShu
Weird, in the actual map, the start locations are fine. I'll try to figure out what's wrong. I'll work on the mineral onlys too. You can also wallin with a supply and rax, but I still need to test it to see if units can get through.
MuShu
Sunk the mineral only expansions and also fixed chokes so that you can wall with a supply and rax.
Listoric
the map definitively looks better now. i still miss more tactical possibilities, i.e. cliffs, but it is still a good map, looks quite balanced. I like it :)
yenku
am i the only one who sees a huge problem here?
yenku
and if you still dont see it.. it's a crap version of azalea.
FaNta.DwMT
Imo its playable and not horrible at all
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