|My map for symmetrical Twos competition.|
All mineral only expansions are 1000 value
Probe at Island.
128x112 height is 112 i think
modified by JungleTerrain
|Nice. Nat chokes look really long and tight.|
Have you checked whether those "temple pillars" around the island expos obstruct vision into all directions correctly?
|Haven't checked. Maybe some other day. Kinda busy.|
|The Temple Pillars do block vision.|
Just checked with my proby.
And you do know that the probe will be killed by a seige tank with sight by the floating command center?
And there are tank holes, but i think you will fix those.
Just noticed the heart. ^^
modified by CrystalDrag
|What the hell what heart|
|i don't see it either lol crystal is just inlove with this map :D and sees hearts all over it|
modified by LasTCursE
|Lol you must be high|
|Of COURSE IM HIGHHHHHHH|
Jk i dont know how to get high.
Fix those tank holes!
|not yet dude. I'm doing homework|
|I love the BW in the middle <3|
And crystal is high. But a hear showing your love for bw wouldn't a bad idea.
|if put raised jungle not temple will be better maybe ;] |
♫ Mains made bigger.
♫ Added Temple crap everywhere (I'll probably get rid of some in the middle; it looks kind of ugly).
♫ Added a small ramp from plateau to bottom gas expo.
♫ Made Natural chokes a little bit bigger and not so narrow/long.
♫ Made gas expansion next to natural smaller.
♫ Made path from gas expansion next to natural to mineral only smaller.
♫ Added mineral block to island, removed random probe.
♫ Made the area behind the naturals a little bigger.
♫ Choke to gas expo next to natural expo standardized.
|Why dont you make the mineral onlies pushed to the edge? |
And tank holes still.?
modified by CrystalDrag
|I just noticed that this is a BW sign not random mud lol|
|Why does everyone bitch about "tankholes" when nobody Ever uses em unless it's a D- game lol ?|
|Cause im d- >:)|
|"Why dont you make the mineral onlies pushed to the edge? "|
The ones on the Highground? I could put them a little closer to the edge of the high dirt I guess. And tankholes will not be fixed yet.
Actually, I think I might add some high temple next to the natural to obstruct vision and give it a better overlord spot potential then it has now. But that requires some tile editing and copy/pasting. Not really looking forward to it.
|Yeah! Nice maps are coming in :)|
|I dont think I have complaints about map, this looks really good..|
Jungle u should make more maps like this! :)
|everyone should start doing these types of maps and odd player maps. ^^ Would be funner.|
|Not a big fan of this symmetry.|
|added some GMCS.|
|Thanks for GMCS, but I probably won't have time to edit this for a while.|
|good GMCSs, Remove the minonlies at the rop right and give the corner multy more room for recalls.|
bottom left island should be safer from siege tanks but more recallable and droppable.
did anyone noted the B.W. in the middle?
this map is named Brood War :)
|Yes, i noticed it, and i love it :3|
|Oh shit no I had not noticed!! haha BW|
|i only see|
|I'll edit this when I have more time|
|ProTosS4EveR!!!! long time no see!!!!|
i love your jokes!!!!!