| JungleTerrain | | |
Map I've been working on.
It's not finished, as you can see, but hopefully you get the idea. The middle plateaus will be how the top middle plateau looks like (obviously when it's finished).
If you see I made any stupid mistakes, or the concept is *too* unbearably** difficult for a particular race, then point out your concern.
Criticisms gogogo! And yeas, it's pretty macro oriented, maybe pretty standard, but I don't care about what kind of map you want me to make :)
I can also see having the third gas being kinda hard to secure.
GG |
| JungleTerrain | | |
| I'm still working on (2)Miss You, too. I didn't give up on that map. I found out which eggs were making the game crash, and I fixed that issue. I'm still working on it, expect some updates on that soon. |
| Nightmarjoo | | |
| Aren't there better looking ramps? |
| K_A | | |
| I see terran putting tanks in his mineral only to secure the nat, and then only needing to secure the bridge in the 3rd. |
| Freakling | | |
Tanks can easily reach the min only from all around outside, lurkers, goons and probably storms can't.
Also update (2)Broodwar!
You could move the nat choke away from the min only, towards the tar, if you want to weaken defensive tanks on the cliff.
Are all those tight passages between the hills intended or are you going to close them off with something? |
| JungleTerrain | | |
@Nightmarjoo
I just used the ramps from La Mancha
@K_A
It's not that easy to secure the third as you think. It's farther away than La Mancha and Fighting Spirit. The only advantage here is you can put tanks in the main to shoot over the third, but that doesn't cover much, and realistically, people won't really do that.
@Freakling
Crap, I forgot about (2)Broodwar. The tight passages were intentional, but I just threw them in to see how it would look, and how it might play, I can close those off and make the center, ...uhm... better, I guess. |
| Freakling | | |
| I think there is enough room to make the 3rd untankable from the mains... |
| JungleTerrain | | |
| Yeah, I can definitely do that :) |
| Nightmarjoo | | |
| You don't like spinel's? |
| JungleTerrain | | |
Spinel's are alright, I never really cared much about the ramps in La Mancha, they served their purpose. They are a little more than acceptable. modified by JungleTerrain |
| Kinosjourney | | |
| I love it, looks amazing. Will be interesting to see how the middle turns out :) |
| JungleTerrain | | |
Ok, so I had edited my file of this map to the point where the map just sucked. So I downloaded the melee version here that's on the site.
I will finish this map now :) |
| Freakling | | |
I always have at least one backup file of my maps. To make things easy I alternately save as ...(n) and ...(o) version during the developing stages.
And if I am not 100% sure about a change I use additional backups (rarely happens, since I normally do not begin a new map without a full concpet in mind).
For deco I always use a "dumpmap" where I copy terrain elements I need from.
Great to sse you back, Jungle. Looking forward to a bunch of awesome maps. |
| Freakling | | |
About what should be done with the map:
- move 3rds away from main (I think you could also cut away from the mains if needed, they seem big enough).
- make sure there are enough passages through the middle, especially around the minonlies, to avoid unnecessarily tightening it up and shrinking it down.
- try to make the minonly less "fuzzy"... What I mean is: try to make the area from where it is cliffable more clearly defined. Start by moving the 3rd, including the entrance path, away from that cliff. Probably rotate the formatiojns a bit clockwise. You are probably going to end up with something like Andromeda where the expos is cliffable from an area close to your nat choke. I would avoid any "faraway" cliffing possibilities anyway, given that this is rotationally symmetric and therefore prone to clockwise/counterclockwise positional imbalances. modified by Freakling |
| JungleTerrain | | |
Thanks for the suggestions :)
And are you going to be making more maps again, Freakling? |
| Freakling | | |
| I am right at it. |
| Crimson)S(hadow | | |
| it looks interesting so far, waiting on finished product |
| CrystalDrag | | |
| Sand dunes make a hydralisk at 1 :) |
| JungleTerrain | | |
Haha wow Crystal you were the only one that caught that so far! :) That was actually intentional. Good thing you spotted it.
Guys, I'm not dead, I'm still active, I just will probably stop making/editing maps for a while because of college. I've been very busy last couple of weeks with making my transition to college. But still expect me to be active on BWMN.
p.s. I forgot to mention that I have a more updated version of this map, I just need an opportunity to edit the map here on BWMN. modified by JungleTerrain |
| JungleTerrain | | |
[Update]
=====================================
Instead of listing the changes, here are the pictures. Main thing is the change in the location of the mineral only expansion.
Before:
=====================================

After
=====================================

Modified by Your Mom modified by JungleTerrain |
| Freakling | | |
3rd gas geyser still seems tankable from main.
This is a lot like Gemlong, dried out now. |
| JungleTerrain | | |
Yep. I never intended this map to be very uh... radical haha.
The similarity with Gemlong is astounding, though! :) |
| CrystalDrag | | |
| Plenty of space to move them away from the mains. |
| JungleTerrain | | |
I'm going to have to take a break from this map, haha...
I was making progress and updating the map, but I left the map file at my parent's house, and I don't want to start work on another file.
Next time I go home I'll get the file and work on this. Hopefully I'll get this done soon :( |
| Freakling | | |
| Just work on one of your other maps! |
| CrystalDrag | | |
| work on "Feel my love" :D I like that one. |