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Last update for (4)Orodruin 1.0 : 2012, 02, 11 08:58
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4472 (4)Orodruin 1.0 128*128madki0.1experimentalground

The map has been rated 51 times and got a total of 5 points


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Comments:   GMCS (0 elements)

The aesthetics and symmetry are amazing. I do feel like this is a terran favored map for a few reasons. The third is open and easily defended by tanks where as a zerg will have a harder time defending it. It is also very very hard to put on early pressure with Zerg because of how easy it is to wall off the main choke. Perhaps making those beautiful lava bridges smaller will help.
Is this a korean map?
Are they using my magma-to-lava bridges now O_o.

The minonlies get in the way of pathing I suppose. I personally would not have wasted that space in the corners and given the nats a bit more room.
Are the N and S nat chokes even wallable?
I would also say the supposedly easily walled main chokes are not really tight vs. anything...
modified by Freakling
This looks really kewl. :P ]

Just noticed that they use freakling vision hiding tile in the middle at bases of ramps

modified by CrystalDrag
‎(◠‿ ◕)✌
This is my new account.
Some one definitely liked Pyrolysis ;P

But seriously, who posted this or where's this map from, I haven't seen it on Intothemap...
modified by Freakling
Cool looking map, but the mains look really small from the picture. In general it looks pretty cramped. PvT will be difficult, since your units will get stuck at all the chokes, and army positioning will be somewhat difficult. However, there are a lot of paths :O

I think the nats' gas can be hit from outside with tanks.
Terrans will go turtling I think. EZ minonly and 3rd, since its so tight in that area.
damn this map's awesome so pretty =D
Some of the ramps are quite blocky (those not copied from Pyro...)...

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