|Hey, so this is my second map that I've uploaded...I looked through a bunch of promaps and blizzard maps before making another map since my first one failed...I got the inspiration for this one from a Blizzard map(I kno most blizzard ones are imbo) but dont remember which one...not really any unique features, I was trying to go for a kinda standard map here...I guess most noticeable is the tar divide which is why i named it New Divide...so yah any tips on how to improve would be appreciated...oh yah was going for rotational symmetry... |
|Some ideas to consider:|
-There aren\'t enough bases. Try adding gas to the top left/bottom right bases and then adding min only bases below the top main and above the bottom main.
-The paths through the middle are extremely choked. If a mech terran manages to get a good defensive position with tanks at the 2 middle high grounds pretty much no ground army could ever break through - plus terran would be up 2 bases. Either add a wide path through the center or make those side ramps significantly wider (at least 3 or 4 width rather than 1). You should also probably remove the high compound on those side high ground areas as well.
-Natural is too far back from the main ramp - sunkens placed on the creep at the nat will not be able to defend the ramp.
-Mains seem a bit small.
-Gas placement for mining rate doesn\'t really matter for bases other than the mains - better to make it symmetrical.
Edit: Some more stuff I noticed after looking at it in scmdraft.
-There are only 5 mineral patches at the bottom right base but 6 in the top left
-Entrances to those 2 bases are probably too small, especially since there is only 1 entrance to each base
-Random unbuildable terrain behind mineral lines is not good (can't build turrets)
modified by NegativeZero
|Thanks Ill use your suggestions as soon as I get back home...|
-I think this will work so yah gonna add/fix those bases
-Gonna widen the ramps...should it be widened on both the top and bottom?
-Ill move the ramp closer to the nat and try to move the nat a bit more close too...meet in the middle
-I think the mains decent sized but Ill play a few games when I have time and see how it feels
-K thanks Ill fix the symmetry...
-Oops did not notice that Ill make it 6 on both top and bottom
-Ill widen it a bit and maybe add a backdoor blocked by a mineral to the main?
-It looks unbuildable but I think it is...Ill test it...
Thanks for the feedback
|So I updated it with the above changes...Im going to test it out as soon as I have time(probably sometime next week) and then Ill change it depending on how well it plays...any other feedback would be appreciated...|
|Oh lol and my bad part of the terrain was unbuildable there so I fixed that...|
|Definitely much better now. However, I noticed that the mains only have 8 mineral patches (9 is standard). Also, I still think the buildings on the side high-grounds need to be removed since those 2 areas need to be large enough to move late-game armies through them.|
Naturals look really big too, you should turn part of the area into an overlord pod.
Also I'm not sure yet, but it might be an interesting idea to have a very small path through the middle for counterattacks and stuff.
|Lol yah Ill add another patch of minerals to the mains normally I do 9 just wasnt thinking this time...|
Prolly also going to remove the building agree with you that they arent really needed
I think Ill add an OV spot either in the spot at the main or next to the high ground on the side...
Yah I thought about having a small bridge/path through the center but Im not going to change that until after I play some games on it to see how it feels...
|Well above ideas have been implemented...I think I mightve made the ov spots to awkward...|
|No, they're fine.|
Double choke at the natural seems a bit weird, maybe remove the outer one.
Also randomize minerals.
|So I fixed the choke removed the outer one since it made more sense...randomized minerals so itll look pretty|
Also moved the gas in the nats and the 'neutrals', origionally the naturals had the gas in the corner, now its top/bottom and the neutrals have gas in the corner now...considering making a backdoor ramp into the third gas from the main not sure yet tho...