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Last update for (2)Tempestas0.3 : 2012, 05, 14 22:58
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4491 (2)Tempestas0.3 96*128Taranok0.4experimentalground

The map has been rated 36 times and got a total of 15 points
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Comments:   GMCS (0 elements)


Taranok
v0.3:
redid middle
removed all neutral buildings

v0.2:
removed mineral back door to natural
changed main base buildings from generator to protoss temples
add ramps for middle
moved 3rds to edges
modified by Taranok
Freakling
Here's the short version: Way too tight and much too cheesy!
Taranok
please elaborate on the cheesy part.
Freakling
Cliffable main minerals, an easily broken backdoor to the main and very distinctive bilinerity = never gonna work.

Plus: Severe pathing issues all over the place.
asiantraceur
mains are too easily harrased, and power generators dont have enough health, make them something else with higher health and stacked buildings, or just make a wall there instead of buildings
CrystalDrag
Do not recommend buildings that much... only i can do that.
Taranok
Happier now?
asiantraceur
Still don't like how the minerals are harrassable...maybe put buildings around there to block marines/drags/hydras/tanks/vultures etc. from just going there so easily?
Freakling
If you really want cliffable main minerals then block off the cliff with some really tough stuff (Xel Naga Temple or Overmind with Shell).

Personally I would work on a different concept. I do not see much potential in this one.
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