removed all neutral buildings
removed mineral back door to natural
changed main base buildings from generator to protoss temples
add ramps for middle
moved 3rds to edges
modified by Taranok
|Here's the short version: Way too tight and much too cheesy!|
|please elaborate on the cheesy part.|
|Cliffable main minerals, an easily broken backdoor to the main and very distinctive bilinerity = never gonna work.|
Plus: Severe pathing issues all over the place.
|mains are too easily harrased, and power generators dont have enough health, make them something else with higher health and stacked buildings, or just make a wall there instead of buildings|
|Do not recommend buildings that much... only i can do that. |
|Still don't like how the minerals are harrassable...maybe put buildings around there to block marines/drags/hydras/tanks/vultures etc. from just going there so easily?|
|If you really want cliffable main minerals then block off the cliff with some really tough stuff (Xel Naga Temple or Overmind with Shell).|
Personally I would work on a different concept. I do not see much potential in this one.