asiantraceur | | |
Yah so I converted Entombed Valley in BW...my friend (NegativeZero) has been doing this recently with SC2 maps so I decided to try it out...was a bit harder than expected...I tile-editted the High Basilica although I realize there won't be any highground advantage defending your main theres not really any other way to deal with it...the gas at the 3rds are only 2000 gas as I didnt want the third gas to be too easy...12/6 expos got changed to minonly...cool doodad that looks like a Xel'Naga Tower in there too :D also changing name I post maps under to traceurling :P
edit: Oh and I realized I didnt give time for the Nexus debris to disappear before I made the picture modified by asiantraceur |
Phobic | | |
IMO the map you chose to port over is a terrible map and should die in a fiery blaze of pain. Entombed Valley is the terrorists of 9/11 and Zerg are the World Trade Center.
But you did a good job. Those middle bases supposed to be rocked off? |
CrystalDrag | | |
If see my gmcs they provide some insight why this map bad for sc1 |
asiantraceur | | |
Oh I forgot to rock them off Ill do that soon...thanks :D mainly doing this cuz its not too hard to translate over so using this to practice my copying skills before I do a better map...
Haha so basically tankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstankstanks? Have to agree tho not a good map for BW (or sc2) |
Freakling | | |
Besides the already pointed out massive tanking problems:
That nat is hard, especially for Z, ain't no creep tumors in BW... Need a colony instead, or at least a colony on unbuildable ground for farther creep spread (like in (2)Outland Colony or (4)Lucid Dream). |
Taranok | | |
i think xelnaga temples are too big, just use psi disrupter or something.
i think you should make the nat and 3rd ramps smaller. |
asiantraceur | | |
So I just doodad up the places where tanks can be dropped? Ill check out those maps and change the Xel\'Naga temples...will update soon :) Thanks for the feedback guys
EDIT: Would it also work if I just moved the main ramps closer to the nat? modified by asiantraceur |
Freakling | | |
Main ramp closer to nat would work, too.
The problem is that those places are not only tank spots but also actual paths to move around the map... |
asiantraceur | | |
Yah I think I'll move the ramps, I guess I could make the paths smalled? Or would it be too tight? Like I could put water/ doodads/ cliff there...any other ideas? Or make the natural/3rds smaller unless theyd be too small then? |